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| override void | PostPrefabSpawn (notnull IEntity spawnedEntity) |
| | Override if you would like to do something to the entity that was spawned after deployment.
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| ResourceName | GetPrefab () |
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| bool | SpawnPrefabs (int authorPlayerId, IEntity user, notnull EntitySpawnParams params) |
| | Method used to spawn additional prefabs.
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◆ PostPrefabSpawn()
| override void SCR_WeaponDeployablePart.PostPrefabSpawn |
( |
notnull IEntity | spawnedEntity | ) |
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Override if you would like to do something to the entity that was spawned after deployment.
- Parameters
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Implements SCR_AdditionalDeployablePart.
◆ m_bDeleteMagazines
| bool SCR_WeaponDeployablePart.m_bDeleteMagazines |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_WeaponDeployablePart.c