◆ GetEnvironmentType()
int SCR_AmbientInsectsComponent.GetEnvironmentType |
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◆ GetRainIntensity()
float SCR_AmbientInsectsComponent.GetRainIntensity |
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◆ GetTimeOfDay()
float SCR_AmbientInsectsComponent.GetTimeOfDay |
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◆ GetWindSpeed()
float SCR_AmbientInsectsComponent.GetWindSpeed |
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◆ OnPostInit()
override void SCR_AmbientInsectsComponent.OnPostInit |
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IEntity |
owner | ) |
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◆ RemoveInsectEffect()
◆ Update()
void SCR_AmbientInsectsComponent.Update |
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IEntity |
owner | ) |
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protected |
◆ m_aAmbientInsectsEffect
◆ m_aLocalAmbientSignalIndex
ref array<int> SCR_AmbientInsectsComponent.m_aLocalAmbientSignalIndex = {} |
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AmbientEntity Signal's manager signals indexes.
◆ m_AmbientSoundsComponent
◆ m_fRainIntensity
float SCR_AmbientInsectsComponent.m_fRainIntensity |
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◆ m_fTimeOfDay
float SCR_AmbientInsectsComponent.m_fTimeOfDay |
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◆ m_fWindSpeed
float SCR_AmbientInsectsComponent.m_fWindSpeed |
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◆ m_GlobalSignalsManager
◆ m_iEnvironmentTypeSignalValue
int SCR_AmbientInsectsComponent.m_iEnvironmentTypeSignalValue |
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◆ m_iRainIntensitySignalIdx
int SCR_AmbientInsectsComponent.m_iRainIntensitySignalIdx |
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◆ m_iSunAngleSignalIdx
int SCR_AmbientInsectsComponent.m_iSunAngleSignalIdx |
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◆ m_iUpdateRate
int SCR_AmbientInsectsComponent.m_iUpdateRate |
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◆ m_iWindSpeedSignalIdx
int SCR_AmbientInsectsComponent.m_iWindSpeedSignalIdx |
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◆ m_LocalSignalsManager
The documentation for this interface was generated from the following file:
- Game/Components/SCR_AmbientInsectsComponent.c