◆ GetEnvironmentType()
| int SCR_AmbientInsectsComponent.GetEnvironmentType |
( |
| ) |
|
◆ GetRainIntensity()
| float SCR_AmbientInsectsComponent.GetRainIntensity |
( |
| ) |
|
◆ GetTimeOfDay()
| float SCR_AmbientInsectsComponent.GetTimeOfDay |
( |
| ) |
|
◆ GetWindSpeed()
| float SCR_AmbientInsectsComponent.GetWindSpeed |
( |
| ) |
|
◆ OnPostInit()
| override void SCR_AmbientInsectsComponent.OnPostInit |
( |
IEntity | owner | ) |
|
◆ RemoveInsectEffect()
◆ Update()
| void SCR_AmbientInsectsComponent.Update |
( |
IEntity | owner | ) |
|
|
protected |
◆ m_aAmbientInsectsEffect
◆ m_aLocalAmbientSignalIndex
| ref array<int> SCR_AmbientInsectsComponent.m_aLocalAmbientSignalIndex = {} |
|
protected |
AmbientEntity Signal's manager signals indexes.
◆ m_AmbientSoundsComponent
◆ m_fRainIntensity
| float SCR_AmbientInsectsComponent.m_fRainIntensity |
|
protected |
◆ m_fTimeOfDay
| float SCR_AmbientInsectsComponent.m_fTimeOfDay |
|
protected |
◆ m_fWindSpeed
| float SCR_AmbientInsectsComponent.m_fWindSpeed |
|
protected |
◆ m_GlobalSignalsManager
◆ m_iEnvironmentTypeSignalValue
| int SCR_AmbientInsectsComponent.m_iEnvironmentTypeSignalValue |
|
protected |
◆ m_iRainIntensitySignalIdx
| int SCR_AmbientInsectsComponent.m_iRainIntensitySignalIdx |
|
protected |
◆ m_iSunAngleSignalIdx
| int SCR_AmbientInsectsComponent.m_iSunAngleSignalIdx |
|
protected |
◆ m_iUpdateRate
| int SCR_AmbientInsectsComponent.m_iUpdateRate |
|
protected |
◆ m_iWindSpeedSignalIdx
| int SCR_AmbientInsectsComponent.m_iWindSpeedSignalIdx |
|
protected |
◆ m_LocalSignalsManager
The documentation for this interface was generated from the following file:
- Game/Components/SCR_AmbientInsectsComponent.c