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EQueryType | GetDominantTree () |
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SCR_AudioHandleLoop | SoundEventLooped (string soundEvent, vector transformation[4]) |
| Use to play sound events that has looped banks.
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void | TerminateLooped (SCR_AudioHandleLoop audioHandleLoop) |
| Use to terminate looped sounds that were triggered using SoundEventLooped()
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override void | UpdateSoundJob (IEntity owner, float timeSlice) |
| Call when component is in range.
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override void | OnPostInit (IEntity owner) |
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override void | OnInit (IEntity owner) |
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void | SCR_AmbientSoundsComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
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void | ~SCR_AmbientSoundsComponent () |
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proto external void | QueryAmbientSoundsBySphere (float radius, EQueryEntitiesFlags queryFlags=EQueryEntitiesFlags.ALL) |
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proto external void | GetAmbientSoundsCountPerType (out notnull array< int > count) |
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proto external vector | GetCameraOrigin () |
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proto external bool | GetRiver (const vector pos, out notnull array< float > count) |
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proto external IEntity | GetRandomTree (int index, float minHeight) |
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proto external void | GetClosestEntities (int soundTypeIdx, int nEntities, out notnull array< IEntity > output) |
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proto void | TracePointToTerrain (const vector point, inout int iSoundGroup) |
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proto external AudioHandle | SoundEvent (string eventName) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventTransform (string eventName, vector transf[]) |
| Play a sound from a set transformation.
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proto external AudioHandle | SoundEventBone (string eventName, string bone) |
| Play a sound from the owner entity's position.
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proto external AudioHandle | SoundEventOffset (string eventName, vector offset) |
| Play a sound with a given offset from the owner entity.
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proto external void | EnableDynamicSimulation (bool value) |
| Enables the dynamic simulation.
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proto external void | SetScriptedMethodsCall (bool state) |
| Set flag for script callbacks.
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proto external bool | IsScriptedMethodsCallEnabled () |
| TRUE when flag for script callbacks is set.
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