Arma Reforger Script API
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SCR_AmbientPatrolSystem Member List

This is the complete list of members for SCR_AmbientPatrolSystem, including all inherited members.

CHECK_INTERVALSCR_AmbientPatrolSystemprotectedstatic
DESPAWN_RADIUS_DIFF_SQSCR_AmbientPatrolSystemprotectedstatic
DESPAWN_TIMEOUTSCR_AmbientPatrolSystemprotectedstatic
GetInstance()SCR_AmbientPatrolSystemstatic
GetPatrols(out array< SCR_AmbientPatrolSpawnPointComponent > patrols)SCR_AmbientPatrolSystem
GetRemainingPatrolsInfo(out notnull array< int > remnantsInfo)SCR_AmbientPatrolSystem
m_aPatrolsSCR_AmbientPatrolSystemprotected
m_aPlayersSCR_AmbientPatrolSystemprotected
m_fCheckIntervalSCR_AmbientPatrolSystemprotected
m_fTimerSCR_AmbientPatrolSystemprotected
m_iDespawnDistanceSqSCR_AmbientPatrolSystemprotected
m_iIndexToCheckSCR_AmbientPatrolSystemprotected
m_iLastAssignedIndexSCR_AmbientPatrolSystemprotected
m_iSpawnDistanceSqSCR_AmbientPatrolSystemprotected
OnCleanup()SCR_AmbientPatrolSystemprotected
OnInit()SCR_AmbientPatrolSystemprotected
OnPlayerDisconnected(int playerId, KickCauseCode cause=KickCauseCode.NONE, int timeout=-1)SCR_AmbientPatrolSystem
OnPlayerKilled(notnull SCR_InstigatorContextData instigatorContextData)SCR_AmbientPatrolSystem
OnPlayerSpawnedOrDeleted(int playerId, IEntity player)SCR_AmbientPatrolSystemprotected
OnUpdate(ESystemPoint point)SCR_AmbientPatrolSystemprotected
ProcessSpawnpoint(int spawnpointIndex)SCR_AmbientPatrolSystemprotected
RefreshPlayerList()SCR_AmbientPatrolSystemprotected
RegisterPatrol(notnull SCR_AmbientPatrolSpawnPointComponent patrol)SCR_AmbientPatrolSystem
ShouldBeEnabledInEditMode()GameSystem
ShouldBePaused()SCR_AmbientPatrolSystem
SPAWN_RADIUS_BLOCK_SQSCR_AmbientPatrolSystemprotectedstatic
SPAWN_RADIUS_MAX_SQSCR_AmbientPatrolSystemprotectedstatic
SPAWN_RADIUS_MIN_SQSCR_AmbientPatrolSystemprotectedstatic
UnregisterPatrol(notnull SCR_AmbientPatrolSpawnPointComponent patrol)SCR_AmbientPatrolSystem
UpdateCheckInterval()SCR_AmbientPatrolSystemprotected