Arma Reforger Script API
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SCR_AnimatedBeltSystem Interface Reference
Inheritance diagram for SCR_AnimatedBeltSystem:
GameSystem

Public Member Functions

override void OnUpdate (ESystemPoint point)
 
void Register (SCR_AnimatedBeltComponent component)
 
void Unregister (SCR_AnimatedBeltComponent component)
 
- Public Member Functions inherited from GameSystem
bool ShouldBePaused ()
 Is this system should be paused while the simulation is paused?
 
bool ShouldBeEnabledInEditMode ()
 Is this system should be enabled inside the editor.
 

Static Public Member Functions

static override void InitInfo (WorldSystemInfo outInfo)
 

Protected Member Functions

override void OnInit ()
 

Protected Attributes

ref array< SCR_AnimatedBeltComponentm_aComponents = {}
 

Member Function Documentation

◆ InitInfo()

static override void SCR_AnimatedBeltSystem.InitInfo ( WorldSystemInfo outInfo)
static

◆ OnInit()

override void SCR_AnimatedBeltSystem.OnInit ( )
protected

◆ OnUpdate()

override void SCR_AnimatedBeltSystem.OnUpdate ( ESystemPoint point)

◆ Register()

void SCR_AnimatedBeltSystem.Register ( SCR_AnimatedBeltComponent component)

◆ Unregister()

void SCR_AnimatedBeltSystem.Unregister ( SCR_AnimatedBeltComponent component)

Member Data Documentation

◆ m_aComponents

ref array<SCR_AnimatedBeltComponent> SCR_AnimatedBeltSystem.m_aComponents = {}
protected

The documentation for this interface was generated from the following file: