◆ ButtonDescriptionInit()
Init the button setting references, description and events.
- Parameters
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attributeUIComponent | ref to attribute UI it is part of |
button | button component on it |
buttonDescription | button description to display |
buttonName | %1 in button description |
◆ OnButtonFocus()
◆ OnMouseEnter()
override bool SCR_AttributeButtonUIComponent.OnMouseEnter |
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Widget |
w, |
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int |
x, |
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int |
y |
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◆ OnMouseLeave()
override bool SCR_AttributeButtonUIComponent.OnMouseLeave |
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Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseLeaveDelay()
void SCR_AttributeButtonUIComponent.OnMouseLeaveDelay |
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protected |
◆ m_AttributeUIComponent
◆ m_bIsFocused
bool SCR_AttributeButtonUIComponent.m_bIsFocused |
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protected |
◆ m_bListeningToMouseLeft
bool SCR_AttributeButtonUIComponent.m_bListeningToMouseLeft |
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protected |
◆ m_FocusUpdateBlocked
bool SCR_AttributeButtonUIComponent.m_FocusUpdateBlocked |
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protected |
◆ m_sButtonDescription
string SCR_AttributeButtonUIComponent.m_sButtonDescription |
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protected |
◆ MOUSE_LEFT_REMOVE_DESCRIPTION_DELAY
const int SCR_AttributeButtonUIComponent.MOUSE_LEFT_REMOVE_DESCRIPTION_DELAY = 50 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Attributes/SCR_AttributeButtonUIComponent.c