◆ HandlerAttached()
| override void SCR_AttributeDescriptionUIComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_AttributeDescriptionUIComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ OnCategoryChanged()
| void SCR_AttributeDescriptionUIComponent.OnCategoryChanged |
( |
ResourceName | currentCategory | ) |
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protected |
◆ SetAttributeDescription()
| void SCR_AttributeDescriptionUIComponent.SetAttributeDescription |
( |
SCR_EditorAttributeUIInfo | uiInfo, |
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string | customContent = string::Empty, |
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string | param1 = string::Empty, |
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string | param2 = string::Empty, |
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string | param3 = string::Empty ) |
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◆ m_Background
| Widget SCR_AttributeDescriptionUIComponent.m_Background |
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◆ m_ContentText
| RichTextWidget SCR_AttributeDescriptionUIComponent.m_ContentText |
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◆ m_Icon
| ImageWidget SCR_AttributeDescriptionUIComponent.m_Icon |
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◆ m_Line
| ImageWidget SCR_AttributeDescriptionUIComponent.m_Line |
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◆ m_sBackgroundName
| string SCR_AttributeDescriptionUIComponent.m_sBackgroundName |
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◆ m_sContentTextName
| string SCR_AttributeDescriptionUIComponent.m_sContentTextName |
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◆ m_sIconName
| string SCR_AttributeDescriptionUIComponent.m_sIconName |
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protected |
◆ m_sLineName
| string SCR_AttributeDescriptionUIComponent.m_sLineName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Attributes/SCR_AttributeDescriptionUIComponent.c