◆ HandlerAttached()
override void SCR_AttributeDescriptionUIComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
override void SCR_AttributeDescriptionUIComponent.HandlerDeattached |
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Widget | w | ) |
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◆ OnCategoryChanged()
void SCR_AttributeDescriptionUIComponent.OnCategoryChanged |
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ResourceName | currentCategory | ) |
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◆ SetAttributeDescription()
void SCR_AttributeDescriptionUIComponent.SetAttributeDescription |
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SCR_EditorAttributeUIInfo | uiInfo, |
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string | customContent = string::Empty, |
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string | param1 = string::Empty, |
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string | param2 = string::Empty, |
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string | param3 = string::Empty ) |
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◆ m_Background
Widget SCR_AttributeDescriptionUIComponent.m_Background |
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◆ m_ContentText
RichTextWidget SCR_AttributeDescriptionUIComponent.m_ContentText |
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◆ m_Icon
ImageWidget SCR_AttributeDescriptionUIComponent.m_Icon |
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◆ m_Line
ImageWidget SCR_AttributeDescriptionUIComponent.m_Line |
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◆ m_sBackgroundName
string SCR_AttributeDescriptionUIComponent.m_sBackgroundName |
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◆ m_sContentTextName
string SCR_AttributeDescriptionUIComponent.m_sContentTextName |
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◆ m_sIconName
string SCR_AttributeDescriptionUIComponent.m_sIconName |
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◆ m_sLineName
string SCR_AttributeDescriptionUIComponent.m_sLineName |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Attributes/SCR_AttributeDescriptionUIComponent.c