◆ HandlerAttached()
override void SCR_AttributeDescriptionUIComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_AttributeDescriptionUIComponent.HandlerDeattached |
( |
Widget |
w | ) |
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◆ OnCategoryChanged()
void SCR_AttributeDescriptionUIComponent.OnCategoryChanged |
( |
ResourceName |
currentCategory | ) |
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protected |
◆ SetAttributeDescription()
void SCR_AttributeDescriptionUIComponent.SetAttributeDescription |
( |
SCR_EditorAttributeUIInfo |
uiInfo, |
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string |
customContent = string::Empty , |
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string |
param1 = string::Empty , |
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string |
param2 = string::Empty , |
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string |
param3 = string::Empty |
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) |
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protected |
◆ m_Background
Widget SCR_AttributeDescriptionUIComponent.m_Background |
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protected |
◆ m_ContentText
RichTextWidget SCR_AttributeDescriptionUIComponent.m_ContentText |
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protected |
◆ m_Icon
ImageWidget SCR_AttributeDescriptionUIComponent.m_Icon |
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protected |
◆ m_Line
ImageWidget SCR_AttributeDescriptionUIComponent.m_Line |
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protected |
◆ m_sBackgroundName
string SCR_AttributeDescriptionUIComponent.m_sBackgroundName |
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protected |
◆ m_sContentTextName
string SCR_AttributeDescriptionUIComponent.m_sContentTextName |
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protected |
◆ m_sIconName
string SCR_AttributeDescriptionUIComponent.m_sIconName |
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protected |
◆ m_sLineName
string SCR_AttributeDescriptionUIComponent.m_sLineName |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Attributes/SCR_AttributeDescriptionUIComponent.c