◆ HasOffset()
| bool SCR_AudioSourceConfiguration.HasOffset |
( |
| ) |
|
Returns true if position offset is defined.
◆ IsValid()
| bool SCR_AudioSourceConfiguration.IsValid |
( |
| ) |
|
◆ m_eFlags
| EAudioSourceConfigurationFlag SCR_AudioSourceConfiguration.m_eFlags |
◆ m_sSoundEventName
| string SCR_AudioSourceConfiguration.m_sSoundEventName |
◆ m_sSoundProject
| ResourceName SCR_AudioSourceConfiguration.m_sSoundProject |
◆ m_vOffset
| vector SCR_AudioSourceConfiguration.m_vOffset |
The documentation for this interface was generated from the following file:
- Game/Systems/Sound/SCR_AudioSourceConfiguration.c