◆ HandlerAttached()
| override void SCR_AutomaticScrollComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ OnFocus()
| override bool SCR_AutomaticScrollComponent.OnFocus |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SCR_AutomaticScrollComponent.OnFocusLost |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ ResetScrolling()
| void SCR_AutomaticScrollComponent.ResetScrolling |
( |
| ) |
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protected |
◆ StartScrolling()
| void SCR_AutomaticScrollComponent.StartScrolling |
( |
| ) |
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protected |
◆ UpdateScrollFrameSkip()
| void SCR_AutomaticScrollComponent.UpdateScrollFrameSkip |
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| ) |
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protected |
◆ m_bAnimateOnFocus
| bool SCR_AutomaticScrollComponent.m_bAnimateOnFocus |
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protected |
◆ m_bAnimateVertically
| bool SCR_AutomaticScrollComponent.m_bAnimateVertically |
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protected |
◆ m_bIsInit
| bool SCR_AutomaticScrollComponent.m_bIsInit |
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protected |
◆ m_ContentFrame
| Widget SCR_AutomaticScrollComponent.m_ContentFrame |
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protected |
◆ m_ContentHorizontal
| Widget SCR_AutomaticScrollComponent.m_ContentHorizontal |
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protected |
◆ m_ScrollComponent
◆ m_sWidgetContentName
| string SCR_AutomaticScrollComponent.m_sWidgetContentName |
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protected |
◆ m_sWidgetHorizontalName
| string SCR_AutomaticScrollComponent.m_sWidgetHorizontalName |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/SettingsMenu/SCR_AutomaticScrollComponent.c