◆ AnimateHorizontalPosition()
| bool SCR_HorizontalScrollAnimationComponent.AnimateHorizontalPosition |
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float | tDelta, |
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float | speed, |
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float | target ) |
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◆ AnimateVerticalPosition()
| bool SCR_HorizontalScrollAnimationComponent.AnimateVerticalPosition |
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float | tDelta, |
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float | speed, |
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float | target ) |
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◆ AnimationStart()
| void SCR_HorizontalScrollAnimationComponent.AnimationStart |
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bool | IsVerticalAnimation = false | ) |
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◆ AnimationStop()
| void SCR_HorizontalScrollAnimationComponent.AnimationStop |
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| ) |
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◆ FindComponent()
◆ GetContentFitX()
| bool SCR_HorizontalScrollAnimationComponent.GetContentFitX |
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| ) |
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Returns true when content fits the parent widget.
◆ GetContentFitY()
| bool SCR_HorizontalScrollAnimationComponent.GetContentFitY |
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| ) |
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Returns true when content fits the parent widget.
◆ HandlerAttached()
| override void SCR_HorizontalScrollAnimationComponent.HandlerAttached |
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Widget | w | ) |
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◆ HandlerDeattached()
| override void SCR_HorizontalScrollAnimationComponent.HandlerDeattached |
( |
Widget | w | ) |
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◆ IsAnimating()
| bool SCR_HorizontalScrollAnimationComponent.IsAnimating |
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| ) |
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◆ OnFrame()
| void SCR_HorizontalScrollAnimationComponent.OnFrame |
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| ) |
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◆ ResetPosition()
| void SCR_HorizontalScrollAnimationComponent.ResetPosition |
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| ) |
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Sets X position to its initial value when component was initialized.
◆ SetupValues()
| void SCR_HorizontalScrollAnimationComponent.SetupValues |
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| ) |
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◆ m_bAnimateBack
| bool SCR_HorizontalScrollAnimationComponent.m_bAnimateBack |
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◆ m_bIsVerticalAnimation
| bool SCR_HorizontalScrollAnimationComponent.m_bIsVerticalAnimation |
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◆ m_eInitialState
| SCR_EScrollAnimationState SCR_HorizontalScrollAnimationComponent.m_eInitialState |
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◆ m_eState
| SCR_EScrollAnimationState SCR_HorizontalScrollAnimationComponent.m_eState |
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◆ m_fAnimationSpeedPxPerSec
| float SCR_HorizontalScrollAnimationComponent.m_fAnimationSpeedPxPerSec |
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◆ m_fOffsetLeft
| float SCR_HorizontalScrollAnimationComponent.m_fOffsetLeft |
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◆ m_fOffsetRight
| float SCR_HorizontalScrollAnimationComponent.m_fOffsetRight |
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◆ m_fStartPosX
| float SCR_HorizontalScrollAnimationComponent.m_fStartPosX |
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◆ m_fStartPosY
| float SCR_HorizontalScrollAnimationComponent.m_fStartPosY |
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◆ m_fTargetPosX
| float SCR_HorizontalScrollAnimationComponent.m_fTargetPosX |
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◆ m_fTargetPosY
| float SCR_HorizontalScrollAnimationComponent.m_fTargetPosY |
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◆ m_fTimer
| float SCR_HorizontalScrollAnimationComponent.m_fTimer |
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◆ m_fWaitTimeLeftSec
| float SCR_HorizontalScrollAnimationComponent.m_fWaitTimeLeftSec |
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◆ m_fWaitTimeRightSec
| float SCR_HorizontalScrollAnimationComponent.m_fWaitTimeRightSec |
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◆ m_sAnimationContentWidget
| string SCR_HorizontalScrollAnimationComponent.m_sAnimationContentWidget |
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◆ m_wContent
| Widget SCR_HorizontalScrollAnimationComponent.m_wContent |
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◆ m_wRoot
| Widget SCR_HorizontalScrollAnimationComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_HorizontalScrollAnimationComponent.c