◆ ~SCR_AvailableActionsWidget()
void SCR_AvailableActionsWidget.~SCR_AvailableActionsWidget |
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◆ CreateActionsWidget()
static SCR_AvailableActionsWidget SCR_AvailableActionsWidget.CreateActionsWidget |
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string |
layout, |
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Widget |
parent, |
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string |
text = "" , |
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string |
name = "" |
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) |
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static |
◆ GetRootWidget()
Widget SCR_AvailableActionsWidget.GetRootWidget |
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◆ IsVisible()
bool SCR_AvailableActionsWidget.IsVisible |
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◆ SetForcedUpdate()
void SCR_AvailableActionsWidget.SetForcedUpdate |
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Method used to inform this hint that it should update its content.
◆ SetPadding()
void SCR_AvailableActionsWidget.SetPadding |
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float |
padding | ) |
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◆ SetSize()
void SCR_AvailableActionsWidget.SetSize |
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int |
size | ) |
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◆ SetText()
void SCR_AvailableActionsWidget.SetText |
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string |
text, |
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string |
name, |
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EInputDeviceType |
currentInputDevice = EInputDeviceType::KEYBOARD |
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) |
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◆ SetVisible()
void SCR_AvailableActionsWidget.SetVisible |
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bool |
isVisible | ) |
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◆ BUTTON_WIDGET_NAME
const string SCR_AvailableActionsWidget.BUTTON_WIDGET_NAME = "NavigationButton1" |
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◆ m_bMustUpdate
bool SCR_AvailableActionsWidget.m_bMustUpdate |
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◆ m_NavigationButton
◆ m_wButtonWidget
ButtonWidget SCR_AvailableActionsWidget.m_wButtonWidget |
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protected |
◆ m_wOverlayWidget
OverlayWidget SCR_AvailableActionsWidget.m_wOverlayWidget |
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◆ m_wRootWidget
Widget SCR_AvailableActionsWidget.m_wRootWidget |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/SCR_AvailableActionsDisplay.c