◆ ~SCR_AvailableActionsWidget()
void SCR_AvailableActionsWidget.~SCR_AvailableActionsWidget |
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◆ CreateActionsWidget()
static SCR_AvailableActionsWidget SCR_AvailableActionsWidget.CreateActionsWidget |
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string | layout, |
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Widget | parent, |
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string | text = "", |
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string | name = "" ) |
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◆ GetRootWidget()
Widget SCR_AvailableActionsWidget.GetRootWidget |
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◆ IsVisible()
bool SCR_AvailableActionsWidget.IsVisible |
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◆ SetForcedUpdate()
void SCR_AvailableActionsWidget.SetForcedUpdate |
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Method used to inform this hint that it should update its content.
◆ SetPadding()
void SCR_AvailableActionsWidget.SetPadding |
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float | padding | ) |
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◆ SetSize()
void SCR_AvailableActionsWidget.SetSize |
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int | size | ) |
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◆ SetText()
void SCR_AvailableActionsWidget.SetText |
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string | text, |
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string | name, |
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EInputDeviceType | currentInputDevice = EInputDeviceType::KEYBOARD ) |
◆ SetVisible()
void SCR_AvailableActionsWidget.SetVisible |
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bool | isVisible | ) |
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◆ BUTTON_WIDGET_NAME
const string SCR_AvailableActionsWidget.BUTTON_WIDGET_NAME = "NavigationButton1" |
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◆ m_bMustUpdate
bool SCR_AvailableActionsWidget.m_bMustUpdate |
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◆ m_NavigationButton
◆ m_wButtonWidget
ButtonWidget SCR_AvailableActionsWidget.m_wButtonWidget |
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◆ m_wOverlayWidget
OverlayWidget SCR_AvailableActionsWidget.m_wOverlayWidget |
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◆ m_wRootWidget
Widget SCR_AvailableActionsWidget.m_wRootWidget |
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The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/SCR_AvailableActionsDisplay.c