◆ SCR_BaseContainerCustomInventoryCatalogEntry()
void SCR_BaseContainerCustomInventoryCatalogEntry.SCR_BaseContainerCustomInventoryCatalogEntry |
( |
string | prefabName, |
|
|
string | dataListName, |
|
|
string | enabledName ) |
◆ _WB_GetCustomTitle()
override bool SCR_BaseContainerCustomInventoryCatalogEntry._WB_GetCustomTitle |
( |
BaseContainer | source, |
|
|
out string | title ) |
◆ m_sDataListName
string SCR_BaseContainerCustomInventoryCatalogEntry.m_sDataListName |
|
protected |
◆ m_sEnabledName
string SCR_BaseContainerCustomInventoryCatalogEntry.m_sEnabledName |
|
protected |
◆ m_sPrefabName
string SCR_BaseContainerCustomInventoryCatalogEntry.m_sPrefabName |
|
protected |
The documentation for this interface was generated from the following file:
- Game/EntityCatalog/EntityCatalogEntry/SCR_EntityCatalogInventoryItem.c