◆ SCR_BaseContainerCustomInventoryCatalogEntry()
| void SCR_BaseContainerCustomInventoryCatalogEntry.SCR_BaseContainerCustomInventoryCatalogEntry |
( |
string | prefabName, |
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string | dataListName, |
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string | enabledName ) |
◆ _WB_GetCustomTitle()
| override bool SCR_BaseContainerCustomInventoryCatalogEntry._WB_GetCustomTitle |
( |
BaseContainer | source, |
|
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out string | title ) |
◆ m_sDataListName
| string SCR_BaseContainerCustomInventoryCatalogEntry.m_sDataListName |
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protected |
◆ m_sEnabledName
| string SCR_BaseContainerCustomInventoryCatalogEntry.m_sEnabledName |
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protected |
◆ m_sPrefabName
| string SCR_BaseContainerCustomInventoryCatalogEntry.m_sPrefabName |
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protected |
The documentation for this interface was generated from the following file:
- Game/EntityCatalog/EntityCatalogEntry/SCR_EntityCatalogInventoryItem.c