◆ SCR_BaseContainerCustomInventoryCatalogEntry()
void SCR_BaseContainerCustomInventoryCatalogEntry.SCR_BaseContainerCustomInventoryCatalogEntry |
( |
string |
prefabName, |
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string |
dataListName, |
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string |
enabledName |
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) |
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◆ _WB_GetCustomTitle()
override bool SCR_BaseContainerCustomInventoryCatalogEntry._WB_GetCustomTitle |
( |
BaseContainer |
source, |
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out string |
title |
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) |
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◆ m_sDataListName
string SCR_BaseContainerCustomInventoryCatalogEntry.m_sDataListName |
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protected |
◆ m_sEnabledName
string SCR_BaseContainerCustomInventoryCatalogEntry.m_sEnabledName |
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protected |
◆ m_sPrefabName
string SCR_BaseContainerCustomInventoryCatalogEntry.m_sPrefabName |
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protected |
The documentation for this interface was generated from the following file:
- Game/EntityCatalog/EntityCatalogEntry/SCR_EntityCatalogInventoryItem.c