◆ GetReplacementPrefab()
| ResourceName SCR_BaseDeployableInventoryItemComponentClass.GetReplacementPrefab |
( |
| ) |
|
◆ IsDeletedWhenDestroyed()
| bool SCR_BaseDeployableInventoryItemComponentClass.IsDeletedWhenDestroyed |
( |
| ) |
|
◆ IsSoundEnabled()
| bool SCR_BaseDeployableInventoryItemComponentClass.IsSoundEnabled |
( |
| ) |
|
◆ m_bDeleteWhenDestroyed
| bool SCR_BaseDeployableInventoryItemComponentClass.m_bDeleteWhenDestroyed |
|
protected |
◆ m_bEnableSounds
| bool SCR_BaseDeployableInventoryItemComponentClass.m_bEnableSounds |
|
protected |
◆ m_sReplacementPrefab
| ResourceName SCR_BaseDeployableInventoryItemComponentClass.m_sReplacementPrefab |
|
protected |
The documentation for this interface was generated from the following file:
- Game/DeployableInventoryItems/Components/SCR_BaseDeployableInventoryItemComponent.c