◆ GetModel()
| VObject SCR_BaseDestructionPhase.GetModel |
( |
| ) |
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◆ GetPhaseModelAndRemap()
| bool SCR_BaseDestructionPhase.GetPhaseModelAndRemap |
( |
out ResourceName | modelPath, |
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out string | remap, |
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ResourceName | parentPrefabPath = ResourceName::Empty ) |
◆ m_aPhaseDestroySpawnObjects
| ref array<ref SCR_BaseSpawnable> SCR_BaseDestructionPhase.m_aPhaseDestroySpawnObjects |
◆ m_bUseMaterialFromParent
| bool SCR_BaseDestructionPhase.m_bUseMaterialFromParent |
◆ m_ePhysicalResponseIndex
| SCR_EDestructionResponseIndex SCR_BaseDestructionPhase.m_ePhysicalResponseIndex |
◆ m_PhaseModelCache
| VObject SCR_BaseDestructionPhase.m_PhaseModelCache |
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protected |
◆ m_ResourceCache
| ref Resource SCR_BaseDestructionPhase.m_ResourceCache |
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protected |
◆ m_sPhaseModel
| ResourceName SCR_BaseDestructionPhase.m_sPhaseModel |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_BaseDestructionPhase.c