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| void | SetVariables (WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index) |
| |
| bool | CompareAttributes (SCR_BaseSpawnable other) |
| | Returns true when attributes are the same Returns false otherwise.
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| |
| bool | AlreadyExists (WorldEditorAPI api, IEntitySource source, int index) |
| |
| bool | CreateObject (WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index) |
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| void | CopyToSource (WorldEditorAPI api, IEntitySource source, array< ref ContainerIdPathEntry > path, int index, string currentObjectName) |
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| void | GetSpawnTransform (IEntity owner, out vector outMat[4], bool localCoords=false) |
| | Calculates the spawn tranformation matrix for the object.
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| |
| IEntity | Spawn (IEntity owner, Physics parentPhysics, SCR_HitInfo hitInfo, bool snapToTerrain=false) |
| | Spawns the object.
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| |
◆ AlreadyExists()
| bool SCR_BaseSpawnable.AlreadyExists |
( |
WorldEditorAPI | api, |
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IEntitySource | source, |
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int | index ) |
◆ CompareAttributes()
◆ CopyToSource()
| void SCR_BaseSpawnable.CopyToSource |
( |
WorldEditorAPI | api, |
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IEntitySource | source, |
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array< ref ContainerIdPathEntry > | path, |
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int | index, |
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string | currentObjectName ) |
◆ CreateObject()
| bool SCR_BaseSpawnable.CreateObject |
( |
WorldEditorAPI | api, |
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IEntitySource | source, |
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array< ref ContainerIdPathEntry > | path, |
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int | index ) |
◆ GetSpawnTransform()
| void SCR_BaseSpawnable.GetSpawnTransform |
( |
IEntity | owner, |
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out vector | outMat[4], |
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bool | localCoords = false ) |
Calculates the spawn tranformation matrix for the object.
◆ SetVariables()
| void SCR_BaseSpawnable.SetVariables |
( |
WorldEditorAPI | api, |
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IEntitySource | source, |
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array< ref ContainerIdPathEntry > | path, |
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int | index ) |
◆ Spawn()
| IEntity SCR_BaseSpawnable.Spawn |
( |
IEntity | owner, |
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Physics | parentPhysics, |
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SCR_HitInfo | hitInfo, |
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bool | snapToTerrain = false ) |
◆ m_vOffsetPosition
| vector SCR_BaseSpawnable.m_vOffsetPosition |
|
protected |
◆ m_vOffsetRotation
| vector SCR_BaseSpawnable.m_vOffsetRotation |
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protected |
The documentation for this interface was generated from the following file:
- Game/Destruction/SCR_BaseSpawnable.c