Base class for components attached to SCR_FactionManager.
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Base class for components attached to SCR_FactionManager.
◆ SCR_BaseFactionManagerComponent()
| void SCR_BaseFactionManagerComponent.SCR_BaseFactionManagerComponent |
( |
IEntityComponentSource | src, |
|
|
IEntity | ent, |
|
|
IEntity | parent ) |
- Parameters
-
| [in] | src | |
| [in] | ent | |
| [in] | parent | |
◆ OnFactionsInit()
| void SCR_BaseFactionManagerComponent.OnFactionsInit |
( |
array< Faction > | factions | ) |
|
Method called on every machine when factions are initialised.
To be overloaded by inherited components.
- Parameters
-
| [in] | factions | Available factions |
Implemented in SCR_DelegateFactionManagerComponent.
The documentation for this interface was generated from the following file:
- Game/GameMode/FactionManager/SCR_BaseFactionManagerComponent.c