CachePlayerSpawnPosition(int playerID, vector position) | SCR_BaseGameMode | |
CanBePaused() | SCR_BaseGameMode | |
CanPlayerSpawn_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) | SCR_BaseGameMode | |
CanStartGameMode() | SCR_BaseGameMode | protected |
CanStartSpawnPreload() | SCR_BaseGameMode | |
ConsumeSuppliesOnPlayerSpawn_S(int playerID, IEntity spawnPoint, SCR_PlayerLoadoutComponent loadoutComp) | SCR_BaseGameMode | protected |
EndGameMode(SCR_GameModeEndData endData) | SCR_BaseGameMode | |
EOnFrame(IEntity owner, float timeSlice) | SCR_BaseGameMode | |
EOnInit(IEntity owner) | SCR_BaseGameMode | |
Event_OnGameStart | SCR_BaseGameMode | protected |
GetAllowControls() | SCR_BaseGameMode | |
GetAllowControlsTarget() | SCR_BaseGameMode | protected |
GetAutoReloadDelay() | SCR_BaseGameMode | |
GetDisabledResourceTypes(inout notnull array< EResourceType > disabledResourceTypes) | SCR_BaseGameMode | |
GetElapsedTime() | SCR_BaseGameMode | |
GetEndGameData() | SCR_BaseGameMode | |
GetGameEndTimeStamp() | SCR_BaseGameMode | |
GetGameModeHealthSettings() | SCR_BaseGameMode | |
GetOnControllableDeleted() | SCR_BaseGameMode | |
GetOnControllableDestroyed() | SCR_BaseGameMode | |
GetOnControllableSpawned() | SCR_BaseGameMode | |
GetOnGameEnd() | SCR_BaseGameMode | |
GetOnGameModeEnd() | SCR_BaseGameMode | |
GetOnGameStart() | SCR_BaseGameMode | |
GetOnPlayerAuditFail() | SCR_BaseGameMode | |
GetOnPlayerAuditRevived() | SCR_BaseGameMode | |
GetOnPlayerAuditSuccess() | SCR_BaseGameMode | |
GetOnPlayerAuditTimeouted() | SCR_BaseGameMode | |
GetOnPlayerConnected() | SCR_BaseGameMode | |
GetOnPlayerDeleted() | SCR_BaseGameMode | |
GetOnPlayerDisconnected() | SCR_BaseGameMode | |
GetOnPlayerKilled() | SCR_BaseGameMode | |
GetOnPlayerRegistered() | SCR_BaseGameMode | |
GetOnPlayerRoleChange() | SCR_BaseGameMode | |
GetOnPlayerSpawned() | SCR_BaseGameMode | |
GetOnPostCompPlayerDisconnected() | SCR_BaseGameMode | |
GetOnPreloadFinished() | SCR_BaseGameMode | |
GetOnResourceTypeEnabledChanged() | SCR_BaseGameMode | |
GetOnWorldPostProcess() | SCR_BaseGameMode | |
GetPlayerRemainingRespawnTime(int playerID) | SCR_BaseGameMode | |
GetRemainingTime() | SCR_BaseGameMode | |
GetRespawnSystemComponent() | SCR_BaseGameMode | |
GetScoringSystemComponent() | SCR_BaseGameMode | |
GetState() | SCR_BaseGameMode | |
GetStateComponent(SCR_EGameModeState state) | SCR_BaseGameMode | |
GetTimeLimit() | SCR_BaseGameMode | |
HandleOnTasksInitialized() | SCR_BaseGameMode | |
HandlePlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameMode | protected |
HandleSpawnPreload(float timeSlice) | SCR_BaseGameMode | protected |
IsFactionChangeAllowed() | SCR_BaseGameMode | |
IsHosted() | SCR_BaseGameMode | |
IsMaster() | SCR_BaseGameMode | |
IsResourceTypeEnabled(EResourceType resourceType=EResourceType.SUPPLIES) | SCR_BaseGameMode | |
IsRunning() | SCR_BaseGameMode | |
m_aAdditionalGamemodeComponents | SCR_BaseGameMode | protected |
m_aDisabledResourceTypes | SCR_BaseGameMode | protected |
m_bAdvanceTimeRequiresPlayers | SCR_BaseGameMode | protected |
m_bAllowControls | SCR_BaseGameMode | protected |
m_bAllowFactionChange | SCR_BaseGameMode | protected |
m_bAutoPlayerRespawn | SCR_BaseGameMode | protected |
m_bIsHosted | SCR_BaseGameMode | protected |
m_bUseSpawnPreload | SCR_BaseGameMode | protected |
m_ePauseReasons | SCR_BaseGameMode | protected |
m_eTestGameFlags | SCR_BaseGameMode | protected |
m_fLastTimeCorrection | SCR_BaseGameMode | protected |
m_fTimeCorrectionInterval | SCR_BaseGameMode | protected |
m_fTimeElapsed | SCR_BaseGameMode | protected |
m_GameEndTimeStamp | SCR_BaseGameMode | protected |
m_mPlayerSpawnPosition | SCR_BaseGameMode | protected |
m_mStateComponents | SCR_BaseGameMode | protected |
m_OnControllableDeleted | SCR_BaseGameMode | protected |
m_OnControllableDestroyed | SCR_BaseGameMode | protected |
m_OnControllableSpawned | SCR_BaseGameMode | protected |
m_OnGameEnd | SCR_BaseGameMode | protected |
m_OnGameModeEnd | SCR_BaseGameMode | protected |
m_OnPlayerAuditFail | SCR_BaseGameMode | protected |
m_OnPlayerAuditRevived | SCR_BaseGameMode | protected |
m_OnPlayerAuditSuccess | SCR_BaseGameMode | protected |
m_OnPlayerAuditTimeouted | SCR_BaseGameMode | protected |
m_OnPlayerConnected | SCR_BaseGameMode | protected |
m_OnPlayerDeleted | SCR_BaseGameMode | protected |
m_OnPlayerDisconnected | SCR_BaseGameMode | protected |
m_OnPlayerKilled | SCR_BaseGameMode | protected |
m_OnPlayerRegistered | SCR_BaseGameMode | protected |
m_OnPlayerRoleChange | SCR_BaseGameMode | protected |
m_OnPlayerSpawned | SCR_BaseGameMode | protected |
m_OnPostCompPlayerDisconnected | SCR_BaseGameMode | protected |
m_OnPreloadFinished | SCR_BaseGameMode | protected |
m_OnResourceTypeEnabledChanged | SCR_BaseGameMode | protected |
m_OnWorldPostProcess | SCR_BaseGameMode | protected |
m_pGameModeHealthSettings | SCR_BaseGameMode | protected |
m_pRespawnSystemComponent | SCR_BaseGameMode | protected |
m_RespawnTimerComponent | SCR_BaseGameMode | protected |
m_RplComponent | SCR_BaseGameMode | protected |
m_ScoringSystemComponent | SCR_BaseGameMode | protected |
m_SpawnPreload | SCR_BaseGameMode | protected |
OnControllableDeleted(IEntity entity) | SCR_BaseGameMode | protected |
OnControllableDestroyed(IEntity entity, IEntity killerEntity, notnull Instigator instigator) | SCR_BaseGameMode | protected |
OnControllableDestroyedEx(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameMode | protected |
OnControllableSpawned(IEntity entity) | SCR_BaseGameMode | protected |
OnGameEnd() | SCR_BaseGameMode | |
OnGameModeEnd(SCR_GameModeEndData endData) | SCR_BaseGameMode | protected |
OnGameModeStart() | SCR_BaseGameMode | protected |
OnGameStart() | SCR_BaseGameMode | protected |
OnGameStateChanged() | SCR_BaseGameMode | protected |
OnPlayerAuditFail(int iPlayerID) | SCR_BaseGameMode | |
OnPlayerAuditRevived(int iPlayerID) | SCR_BaseGameMode | |
OnPlayerAuditSuccess(int iPlayerID) | SCR_BaseGameMode | |
OnPlayerAuditTimeouted(int iPlayerID) | SCR_BaseGameMode | |
OnPlayerConnected(int playerId) | SCR_BaseGameMode | |
OnPlayerDeleted(int playerId, IEntity player) | SCR_BaseGameMode | protected |
OnPlayerDisconnected(int playerId, KickCauseCode cause, int timeout) | SCR_BaseGameMode | protected |
OnPlayerEntityChanged_S(int playerId, IEntity previousEntity, IEntity newEntity) | SCR_BaseGameMode | |
OnPlayerFactionSet_S(SCR_PlayerFactionAffiliationComponent factionComponent, Faction faction) | SCR_BaseGameMode | |
OnPlayerKilled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameMode | protected |
OnPlayerKilledEx(notnull SCR_InstigatorContextData instigatorContextData) | SCR_BaseGameMode | protected |
OnPlayerKilledHandled(int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) | SCR_BaseGameMode | protected |
OnPlayerLoadoutSet_S(SCR_PlayerLoadoutComponent loadoutComponent, SCR_BasePlayerLoadout loadout) | SCR_BaseGameMode | |
OnPlayerRegistered(int playerId) | SCR_BaseGameMode | protected |
OnPlayerRoleChange(int playerId, EPlayerRole roleFlags) | SCR_BaseGameMode | protected |
OnPlayerSpawned(int playerId, IEntity controlledEntity) | SCR_BaseGameMode | protected |
OnPlayerSpawnFinalize_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameMode | |
OnPlayerSpawnOnPoint_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnPointSpawnData spawnPointData) | SCR_BaseGameMode | |
OnResourceTypeEnabledChanged() | SCR_BaseGameMode | protected |
OnSpawnPlayerEntityFailure_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) | SCR_BaseGameMode | |
OnWorldPostProcess(World world) | SCR_BaseGameMode | |
PauseGame(bool pause, SCR_EPauseReason reason=SCR_EPauseReason.SYSTEM) | SCR_BaseGameMode | |
PreparePlayerEntity_S(SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) | SCR_BaseGameMode | |
RestartSession() | SCR_BaseGameMode | protected |
RplLoad(ScriptBitReader reader) | SCR_BaseGameMode | |
RplSave(ScriptBitWriter writer) | SCR_BaseGameMode | |
SCR_BaseGameMode(IEntitySource src, IEntity parent) | SCR_BaseGameMode | |
SetLocalControls(bool enabled) | SCR_BaseGameMode | protected |
SetResourceTypeEnabled(bool enable, EResourceType resourceType=EResourceType.SUPPLIES, int playerID=-1) | SCR_BaseGameMode | |
StartGameMode() | SCR_BaseGameMode | |
StartSpawnPreload(vector position) | SCR_BaseGameMode | |
WB_GAME_MODE_CATEGORY | SCR_BaseGameMode | static |
~SCR_BaseGameMode() | SCR_BaseGameMode | |