Light parameters.
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◆ GetEffectRadius()
| float SCR_BaseLightData.GetEffectRadius |
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◆ GetFlareType()
| LightLensFlareType SCR_BaseLightData.GetFlareType |
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◆ GetIntensityClipEV()
| float SCR_BaseLightData.GetIntensityClipEV |
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◆ GetLensFlareOffset()
| vector SCR_BaseLightData.GetLensFlareOffset |
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◆ GetLensFlareScale()
| float SCR_BaseLightData.GetLensFlareScale |
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◆ GetLightColor()
| vector SCR_BaseLightData.GetLightColor |
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◆ GetLightConeAngle()
| float SCR_BaseLightData.GetLightConeAngle |
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◆ GetLightConeDirection()
| vector SCR_BaseLightData.GetLightConeDirection |
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◆ GetLightFlag()
| LightFlags SCR_BaseLightData.GetLightFlag |
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◆ GetLightOffset()
| vector SCR_BaseLightData.GetLightOffset |
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◆ GetLightType()
| LightType SCR_BaseLightData.GetLightType |
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The documentation for this interface was generated from the following file:
- Game/Lights/SCR_BaseLightData.c