◆ EOnInit()
| override void SCR_BaseLockComponent.EOnInit |
( |
IEntity | owner | ) |
|
◆ GetCannotPerformReason()
| LocalizedString SCR_BaseLockComponent.GetCannotPerformReason |
( |
IEntity | user | ) |
|
◆ IsLocked()
◆ OnPostInit()
| override void SCR_BaseLockComponent.OnPostInit |
( |
IEntity | owner | ) |
|
◆ SetLocked()
| void SCR_BaseLockComponent.SetLocked |
( |
bool | locked | ) |
|
◆ m_bIsLocked
| bool SCR_BaseLockComponent.m_bIsLocked |
|
protected |
◆ m_pVehicleSpawnProtection
The documentation for this interface was generated from the following file:
- Game/Components/SCR_BaseLockComponent.c