◆ EOnInit()
override void SCR_BaseLockComponent.EOnInit |
( |
IEntity |
owner | ) |
|
◆ GetCannotPerformReason()
LocalizedString SCR_BaseLockComponent.GetCannotPerformReason |
( |
IEntity |
user | ) |
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◆ IsLocked()
◆ OnPostInit()
override void SCR_BaseLockComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ SetLocked()
void SCR_BaseLockComponent.SetLocked |
( |
bool |
locked | ) |
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◆ m_bIsLocked
bool SCR_BaseLockComponent.m_bIsLocked |
|
protected |
◆ m_pVehicleSpawnProtection
The documentation for this interface was generated from the following file:
- Game/Components/SCR_BaseLockComponent.c