◆ EOnInit()
override void SCR_VehicleSpawnProtectionComponent.EOnInit |
( |
IEntity |
owner | ) |
|
◆ GetReasonText()
LocalizedString SCR_VehicleSpawnProtectionComponent.GetReasonText |
( |
IEntity |
user | ) |
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◆ GetVehicleOwner()
int SCR_VehicleSpawnProtectionComponent.GetVehicleOwner |
( |
| ) |
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◆ IsProtected()
bool SCR_VehicleSpawnProtectionComponent.IsProtected |
( |
notnull IEntity |
playerEntering, |
|
|
notnull BaseCompartmentSlot |
compartmentSlot |
|
) |
| |
- Parameters
-
[in] | playerEntering | |
[in] | compartmentSlot | |
- Returns
◆ OnPlayerDisconected()
void SCR_VehicleSpawnProtectionComponent.OnPlayerDisconected |
( |
int |
playerID | ) |
|
|
protected |
◆ OnPlayerDisconnected()
void SCR_VehicleSpawnProtectionComponent.OnPlayerDisconnected |
( |
int |
playerID | ) |
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protected |
◆ OnPostInit()
override void SCR_VehicleSpawnProtectionComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ ReleaseProtection()
void SCR_VehicleSpawnProtectionComponent.ReleaseProtection |
( |
| ) |
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◆ RemoveEventHandlers()
void SCR_VehicleSpawnProtectionComponent.RemoveEventHandlers |
( |
| ) |
|
◆ SetProtectionTime()
void SCR_VehicleSpawnProtectionComponent.SetProtectionTime |
( |
int |
protectionTime | ) |
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◆ SetProtectOnlyDriverSeat()
void SCR_VehicleSpawnProtectionComponent.SetProtectOnlyDriverSeat |
( |
bool |
onlyDriverSeat | ) |
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◆ SetReasonText()
void SCR_VehicleSpawnProtectionComponent.SetReasonText |
( |
string |
text | ) |
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◆ SetVehicleOwner()
void SCR_VehicleSpawnProtectionComponent.SetVehicleOwner |
( |
int |
playerID | ) |
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◆ m_bOnlyDriverSeat
bool SCR_VehicleSpawnProtectionComponent.m_bOnlyDriverSeat = true |
◆ m_iTimeOfProtection
int SCR_VehicleSpawnProtectionComponent.m_iTimeOfProtection |
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protected |
◆ m_sReasonText
string SCR_VehicleSpawnProtectionComponent.m_sReasonText |
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protected |
◆ NO_OWNER
const int SCR_VehicleSpawnProtectionComponent.NO_OWNER = -1 |
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staticprotected |
◆ NO_TIME_LIMIT
const int SCR_VehicleSpawnProtectionComponent.NO_TIME_LIMIT = 0 |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_VehicleSpawnProtectionComponent.c