|
bool | SaveContainer (ResourceName resourceName, string fileName=string.Empty) |
| Save this config to a file.
|
|
◆ SaveContainer()
bool SCR_BasePreviewConfig.SaveContainer |
( |
ResourceName |
resourceName, |
|
|
string |
fileName = string::Empty |
|
) |
| |
Save this config to a file.
Used for debugging purposes.
- Parameters
-
resourceName | File path |
fileName | Alternative file path as string, not ResourceName |
- Returns
- True when saved
◆ m_aEntries
The documentation for this interface was generated from the following file:
- Game/Entities/Preview/SCR_BasePreviewConfig.c