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| void | GetScreenShakeData (out float inTime, out float sustainTime, out float outTime, out float maxScreenShakeHealthThreshold, out float linearMagnitude, out float angularMagnitude) |
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◆ GetScreenShakeData()
| void SCR_BaseScreenShakeData.GetScreenShakeData |
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out float | inTime, |
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out float | sustainTime, |
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out float | outTime, |
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out float | maxScreenShakeHealthThreshold, |
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out float | linearMagnitude, |
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out float | angularMagnitude ) |
◆ m_fAngularMagnitude
| float SCR_BaseScreenShakeData.m_fAngularMagnitude |
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◆ m_fInTime
| float SCR_BaseScreenShakeData.m_fInTime |
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◆ m_fLinearMagnitude
| float SCR_BaseScreenShakeData.m_fLinearMagnitude |
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◆ m_fMaxScreenShakeHealthThreshold
| float SCR_BaseScreenShakeData.m_fMaxScreenShakeHealthThreshold |
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◆ m_fOutTime
| float SCR_BaseScreenShakeData.m_fOutTime |
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◆ m_fSustainTime
| float SCR_BaseScreenShakeData.m_fSustainTime |
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The documentation for this interface was generated from the following file:
- GameCode/Vehicle/BaseCompartmentSlot.c