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| bool | CanSendNotification (notnull SCR_AIGroup receiverGroup) |
| | Checks if to send a message by group role.
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| bool | CanSendToPlayer (notnull SCR_Faction faction, int playerId, vector taskPosition) |
| | Checks whether the message can be sent to the player based on the character role and distance from the task.
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◆ CanSendNotification()
| bool SCR_BaseTaskNotificationData.CanSendNotification |
( |
notnull SCR_AIGroup | receiverGroup | ) |
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Checks if to send a message by group role.
- Parameters
-
- Returns
- true if the notification can be sent
◆ CanSendToPlayer()
| bool SCR_BaseTaskNotificationData.CanSendToPlayer |
( |
notnull SCR_Faction | faction, |
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int | playerId, |
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vector | taskPosition ) |
Checks whether the message can be sent to the player based on the character role and distance from the task.
- Parameters
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| [in] | faction | |
| [in] | playerId | |
| [in] | taskPosition | |
- Returns
- true if the notification can be sent to specific players
◆ m_bAllowedDistance
| bool SCR_BaseTaskNotificationData.m_bAllowedDistance |
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protected |
◆ m_bSkipCommandFrequency
| bool SCR_BaseTaskNotificationData.m_bSkipCommandFrequency |
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protected |
◆ m_eAllowedCharacterRole
| SCR_ETaskNotificationAllowedRole SCR_BaseTaskNotificationData.m_eAllowedCharacterRole |
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protected |
◆ m_eTaskNotificationMsg
| SCR_ETaskNotificationMsg SCR_BaseTaskNotificationData.m_eTaskNotificationMsg |
◆ m_fDistance
| float SCR_BaseTaskNotificationData.m_fDistance |
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protected |
The documentation for this interface was generated from the following file:
- Game/Tasks/Notifications/SCR_TaskNotificationConfigs.c