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float | GetDamage () |
| Value of damage dealt to the target.
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float | GetRange () |
| Range in meters that is used as max raycast length.
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float | GetAccuracy () |
| Size of the raysphere used to trace the target.
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void | AddBloodToBayonet () |
| Adds blood texture to bayonet.
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◆ AddBloodToBayonet()
void SCR_BayonetComponent.AddBloodToBayonet |
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Adds blood texture to bayonet.
◆ GetAccuracy()
float SCR_BayonetComponent.GetAccuracy |
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Size of the raysphere used to trace the target.
◆ GetDamage()
float SCR_BayonetComponent.GetDamage |
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Value of damage dealt to the target.
◆ GetRange()
float SCR_BayonetComponent.GetRange |
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Range in meters that is used as max raycast length.
◆ Rpc_AddBloodToBayonet()
void SCR_BayonetComponent.Rpc_AddBloodToBayonet |
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◆ BLOOD_STEP_SIZE
const int SCR_BayonetComponent.BLOOD_STEP_SIZE = 10 |
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Blood visibility steps - cannot be 0.
◆ m_fAccuracy
float SCR_BayonetComponent.m_fAccuracy |
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◆ m_fBloodStainLevel
float SCR_BayonetComponent.m_fBloodStainLevel = 0 |
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◆ m_fDamage
float SCR_BayonetComponent.m_fDamage |
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◆ m_fRange
float SCR_BayonetComponent.m_fRange |
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◆ m_TracePosition
ref PointInfo SCR_BayonetComponent.m_TracePosition |
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The documentation for this interface was generated from the following file:
- Game/Weapon/Melee/SCR_BayonetComponent.c