Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_BayonetComponent Interface Reference
Inheritance diagram for SCR_BayonetComponent:
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Public Member Functions

float GetDamage ()
 Value of damage dealt to the target.
 
float GetRange ()
 Range in meters that is used as max raycast length.
 
float GetAccuracy ()
 Size of the raysphere used to trace the target.
 
void AddBloodToBayonet ()
 Adds blood texture to bayonet.
 

Protected Member Functions

void Rpc_AddBloodToBayonet ()
 

Protected Attributes

float m_fDamage
 
float m_fRange
 
float m_fAccuracy
 
ref PointInfo m_TracePosition
 
float m_fBloodStainLevel = 0
 

Static Protected Attributes

const int BLOOD_STEP_SIZE = 10
 Blood visibility steps - cannot be 0.
 

Member Function Documentation

◆ AddBloodToBayonet()

void SCR_BayonetComponent.AddBloodToBayonet ( )

Adds blood texture to bayonet.

◆ GetAccuracy()

float SCR_BayonetComponent.GetAccuracy ( )

Size of the raysphere used to trace the target.

◆ GetDamage()

float SCR_BayonetComponent.GetDamage ( )

Value of damage dealt to the target.

◆ GetRange()

float SCR_BayonetComponent.GetRange ( )

Range in meters that is used as max raycast length.

◆ Rpc_AddBloodToBayonet()

void SCR_BayonetComponent.Rpc_AddBloodToBayonet ( )
protected

Member Data Documentation

◆ BLOOD_STEP_SIZE

const int SCR_BayonetComponent.BLOOD_STEP_SIZE = 10
staticprotected

Blood visibility steps - cannot be 0.

◆ m_fAccuracy

float SCR_BayonetComponent.m_fAccuracy
protected

◆ m_fBloodStainLevel

float SCR_BayonetComponent.m_fBloodStainLevel = 0
protected

◆ m_fDamage

float SCR_BayonetComponent.m_fDamage
protected

◆ m_fRange

float SCR_BayonetComponent.m_fRange
protected

◆ m_TracePosition

ref PointInfo SCR_BayonetComponent.m_TracePosition
protected

The documentation for this interface was generated from the following file: