◆ AddBloodToBayonet()
      
        
          | void SCR_BayonetComponent.AddBloodToBayonet  | 
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Adds blood texture to bayonet. 
 
 
◆ Rpc_AddBloodToBayonet()
  
  
      
        
          | void SCR_BayonetComponent.Rpc_AddBloodToBayonet  | 
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◆ BLOOD_STEP_SIZE
  
  
      
        
          | const int SCR_BayonetComponent.BLOOD_STEP_SIZE = 10 | 
         
       
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Blood visibility steps - cannot be 0. 
 
 
◆ m_fBloodStainLevel
  
  
      
        
          | float SCR_BayonetComponent.m_fBloodStainLevel = 0 | 
         
       
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◆ MAX_BLOOD_LEVEL
  
  
      
        
          | const float SCR_BayonetComponent.MAX_BLOOD_LEVEL = 255.0 | 
         
       
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The documentation for this interface was generated from the following file:
- Game/Weapon/Melee/SCR_BayonetComponent.c