◆ AddBloodToBayonet()
void SCR_BayonetComponent.AddBloodToBayonet |
( |
| ) |
|
Adds blood texture to bayonet.
◆ Rpc_AddBloodToBayonet()
void SCR_BayonetComponent.Rpc_AddBloodToBayonet |
( |
| ) |
|
|
protected |
◆ BLOOD_STEP_SIZE
const int SCR_BayonetComponent.BLOOD_STEP_SIZE = 10 |
|
staticprotected |
Blood visibility steps - cannot be 0.
◆ m_fBloodStainLevel
float SCR_BayonetComponent.m_fBloodStainLevel = 0 |
|
protected |
◆ MAX_BLOOD_LEVEL
const float SCR_BayonetComponent.MAX_BLOOD_LEVEL = 255.0 |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/Weapon/Melee/SCR_BayonetComponent.c