◆ SCR_BinSaveContext()
| void SCR_BinSaveContext.SCR_BinSaveContext |
( |
bool | skipEmptyObjects = true | ) |
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◆ ConfigureCompression()
| void SCR_BinSaveContext.ConfigureCompression |
( |
bool | enabled | ) |
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◆ ConfigureNameValidation()
| void SCR_BinSaveContext.ConfigureNameValidation |
( |
bool | enabled | ) |
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◆ ConfigureObjectSeeking()
| void SCR_BinSaveContext.ConfigureObjectSeeking |
( |
bool | enabled | ) |
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◆ ConfigureSkippableObjects()
| void SCR_BinSaveContext.ConfigureSkippableObjects |
( |
bool | enabled | ) |
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◆ SaveToContainer()
| BinSerializationContainer SCR_BinSaveContext.SaveToContainer |
( |
| ) |
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◆ SaveToFile()
| bool SCR_BinSaveContext.SaveToFile |
( |
string | filePath | ) |
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◆ m_Container
| ref BinSerializationSaveContainer SCR_BinSaveContext.m_Container |
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protected |
The documentation for this interface was generated from the following file:
- GameCode/Serialization/SCR_SerializationContextBin.c