SCR_BitMaskArray Class.  
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SCR_BitMaskArray Class. 
A script equivalent of a BitArray, where integers are used as blocks of 32 bits each 
 
◆ SCR_BitMaskArray()
      
        
          | void SCR_BitMaskArray.SCR_BitMaskArray  | 
          ( | 
          int |           maxBits | ) | 
           | 
        
      
 
 
◆ ~SCR_BitMaskArray()
      
        
          | void SCR_BitMaskArray.~SCR_BitMaskArray  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetBit()
      
        
          | bool SCR_BitMaskArray.GetBit  | 
          ( | 
          int |           index | ) | 
           | 
        
      
 
 
◆ GetBitMask()
      
        
          | int SCR_BitMaskArray.GetBitMask  | 
          ( | 
          int |           index | ) | 
           | 
        
      
 
 
◆ GetEmpty()
      
        
          | bool SCR_BitMaskArray.GetEmpty  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetNumBitMasks()
      
        
          | int SCR_BitMaskArray.GetNumBitMasks  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ SetBit()
      
        
          | void SCR_BitMaskArray.SetBit  | 
          ( | 
          int |           index,  | 
        
        
           | 
           | 
          bool |           bSet ) | 
        
      
 
 
◆ SetBitMask()
      
        
          | void SCR_BitMaskArray.SetBitMask  | 
          ( | 
          int |           index,  | 
        
        
           | 
           | 
          int |           bitMask ) | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/Utilities/BitMaskArray.c