SCR_BitMaskArray Class.
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SCR_BitMaskArray Class.
A script equivalent of a BitArray, where integers are used as blocks of 32 bits each
◆ SCR_BitMaskArray()
void SCR_BitMaskArray.SCR_BitMaskArray |
( |
int |
maxBits | ) |
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◆ ~SCR_BitMaskArray()
void SCR_BitMaskArray.~SCR_BitMaskArray |
( |
| ) |
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◆ GetBit()
bool SCR_BitMaskArray.GetBit |
( |
int |
index | ) |
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◆ GetBitMask()
int SCR_BitMaskArray.GetBitMask |
( |
int |
index | ) |
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◆ GetEmpty()
bool SCR_BitMaskArray.GetEmpty |
( |
| ) |
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◆ GetNumBitMasks()
int SCR_BitMaskArray.GetNumBitMasks |
( |
| ) |
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◆ SetBit()
void SCR_BitMaskArray.SetBit |
( |
int |
index, |
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bool |
bSet |
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) |
| |
◆ SetBitMask()
void SCR_BitMaskArray.SetBitMask |
( |
int |
index, |
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int |
bitMask |
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) |
| |
The documentation for this interface was generated from the following file:
- Game/Utilities/BitMaskArray.c