◆ AddBreadCrumbElement()
void SCR_BreadCrumbsComponent.AddBreadCrumbElement |
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SCR_UIInfo | info | ) |
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◆ Clear()
void SCR_BreadCrumbsComponent.Clear |
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◆ HandlerAttached()
override void SCR_BreadCrumbsComponent.HandlerAttached |
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Widget | w | ) |
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◆ Refresh()
void SCR_BreadCrumbsComponent.Refresh |
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◆ RemoveLastBreadCrumbElement()
void SCR_BreadCrumbsComponent.RemoveLastBreadCrumbElement |
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◆ Set() [1/2]
void SCR_BreadCrumbsComponent.Set |
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array< string > | values | ) |
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◆ Set() [2/2]
void SCR_BreadCrumbsComponent.Set |
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string | value1, |
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string | value2 = "", |
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string | value3 = "" ) |
◆ SetFormat()
void SCR_BreadCrumbsComponent.SetFormat |
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string | value, |
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string | arg1, |
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string | arg2 = "" ) |
◆ SetRichFormat()
void SCR_BreadCrumbsComponent.SetRichFormat |
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string | value, |
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string | arg1, |
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string | arg2 = "" ) |
◆ m_aContent
ref array<string> SCR_BreadCrumbsComponent.m_aContent |
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◆ m_aElements
ref array<Widget> SCR_BreadCrumbsComponent.m_aElements = {} |
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◆ m_aSeparators
ref array<Widget> SCR_BreadCrumbsComponent.m_aSeparators = {} |
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◆ m_sElementLayout
ResourceName SCR_BreadCrumbsComponent.m_sElementLayout |
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◆ m_sRichElementLayout
ResourceName SCR_BreadCrumbsComponent.m_sRichElementLayout |
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◆ m_sSeparatorLayout
ResourceName SCR_BreadCrumbsComponent.m_sSeparatorLayout |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_BreadCrumbsComponent.c