◆ AddBreadCrumbElement()
void SCR_BreadCrumbsComponent.AddBreadCrumbElement |
( |
SCR_UIInfo |
info | ) |
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◆ Clear()
void SCR_BreadCrumbsComponent.Clear |
( |
| ) |
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◆ HandlerAttached()
override void SCR_BreadCrumbsComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ Refresh()
void SCR_BreadCrumbsComponent.Refresh |
( |
| ) |
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protected |
◆ RemoveLastBreadCrumbElement()
void SCR_BreadCrumbsComponent.RemoveLastBreadCrumbElement |
( |
| ) |
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◆ Set() [1/2]
void SCR_BreadCrumbsComponent.Set |
( |
array< string > |
values | ) |
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◆ Set() [2/2]
void SCR_BreadCrumbsComponent.Set |
( |
string |
value1, |
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string |
value2 = "" , |
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string |
value3 = "" |
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) |
| |
◆ SetFormat()
void SCR_BreadCrumbsComponent.SetFormat |
( |
string |
value, |
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string |
arg1, |
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string |
arg2 = "" |
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) |
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◆ SetRichFormat()
void SCR_BreadCrumbsComponent.SetRichFormat |
( |
string |
value, |
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string |
arg1, |
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string |
arg2 = "" |
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) |
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◆ m_aContent
ref array<string> SCR_BreadCrumbsComponent.m_aContent |
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protected |
◆ m_aElements
ref array<Widget> SCR_BreadCrumbsComponent.m_aElements = {} |
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protected |
◆ m_aSeparators
ref array<Widget> SCR_BreadCrumbsComponent.m_aSeparators = {} |
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protected |
◆ m_sElementLayout
ResourceName SCR_BreadCrumbsComponent.m_sElementLayout |
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protected |
◆ m_sRichElementLayout
ResourceName SCR_BreadCrumbsComponent.m_sRichElementLayout |
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protected |
◆ m_sSeparatorLayout
ResourceName SCR_BreadCrumbsComponent.m_sSeparatorLayout |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_BreadCrumbsComponent.c