◆ SCR_BuildingDestructionStruct()
void SCR_BuildingDestructionStruct.SCR_BuildingDestructionStruct |
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◆ Deserialize()
override bool SCR_BuildingDestructionStruct.Deserialize |
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◆ Log()
override void SCR_BuildingDestructionStruct.Log |
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◆ Serialize()
override bool SCR_BuildingDestructionStruct.Serialize |
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◆ m_aDestroyedBuildings
ref array<int> SCR_BuildingDestructionStruct.m_aDestroyedBuildings = {} |
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The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_BuildingDestructionStruct.c