◆ AddConnectionIn()
◆ AddConnectionOut()
◆ GetConnectedRegionIn()
◆ GetConnectedRegionOut()
◆ GetConnectionNumIn()
int SCR_BuildingRegion.GetConnectionNumIn |
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| ) |
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◆ GetConnectionNumOut()
int SCR_BuildingRegion.GetConnectionNumOut |
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◆ GetDestructFX()
bool SCR_BuildingRegion.GetDestructFX |
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out ResourceName | ptc, |
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out ResourceName | snd, |
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out ResourceName | pfb ) |
◆ GetMaxHealth()
float SCR_BuildingRegion.GetMaxHealth |
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◆ GetRegionIndex()
int SCR_BuildingRegion.GetRegionIndex |
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| ) |
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◆ GetRegionPos()
vector SCR_BuildingRegion.GetRegionPos |
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| ) |
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◆ GetRegionSize()
vector SCR_BuildingRegion.GetRegionSize |
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| ) |
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◆ GetStructuralSupportPercentage()
float SCR_BuildingRegion.GetStructuralSupportPercentage |
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| ) |
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◆ SetDestructFX()
void SCR_BuildingRegion.SetDestructFX |
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ResourceName | ptc, |
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ResourceName | snd, |
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ResourceName | pfb ) |
◆ SetMaxHealth()
void SCR_BuildingRegion.SetMaxHealth |
( |
float | health | ) |
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◆ SetRegionIndex()
void SCR_BuildingRegion.SetRegionIndex |
( |
int | region | ) |
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◆ SetRegionPos()
void SCR_BuildingRegion.SetRegionPos |
( |
vector | pos | ) |
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◆ SetRegionSize()
void SCR_BuildingRegion.SetRegionSize |
( |
vector | size | ) |
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◆ SetStructuralSupportPercentage()
void SCR_BuildingRegion.SetStructuralSupportPercentage |
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float | pct | ) |
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◆ m_DestructFX_PFB
ResourceName SCR_BuildingRegion.m_DestructFX_PFB = "" |
◆ m_DestructFX_PTC
ResourceName SCR_BuildingRegion.m_DestructFX_PTC = "{B6CBD40830C3F0A4}graphics/particle/legacy/tkom/weapon/destruct_wall.ptc" |
◆ m_DestructFX_SND
ResourceName SCR_BuildingRegion.m_DestructFX_SND = "" |
◆ m_MaxHealth
float SCR_BuildingRegion.m_MaxHealth = 500 |
◆ m_StructuralSupportPct
float SCR_BuildingRegion.m_StructuralSupportPct = 0.55 |
◆ MAX_REGION_CONNECT
const int SCR_BuildingRegion.MAX_REGION_CONNECT = 128 |
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static |
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_BuildingRegion.c