◆ AddConnectionIn()
◆ AddConnectionOut()
◆ GetConnectedRegionIn()
◆ GetConnectedRegionOut()
◆ GetConnectionNumIn()
      
        
          | int SCR_BuildingRegion.GetConnectionNumIn  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetConnectionNumOut()
      
        
          | int SCR_BuildingRegion.GetConnectionNumOut  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetDestructFX()
      
        
          | bool SCR_BuildingRegion.GetDestructFX  | 
          ( | 
          out ResourceName |           ptc,  | 
        
        
           | 
           | 
          out ResourceName |           snd,  | 
        
        
           | 
           | 
          out ResourceName |           pfb ) | 
        
      
 
 
◆ GetMaxHealth()
      
        
          | float SCR_BuildingRegion.GetMaxHealth  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetRegionIndex()
      
        
          | int SCR_BuildingRegion.GetRegionIndex  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetRegionPos()
      
        
          | vector SCR_BuildingRegion.GetRegionPos  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetRegionSize()
      
        
          | vector SCR_BuildingRegion.GetRegionSize  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetStructuralSupportPercentage()
      
        
          | float SCR_BuildingRegion.GetStructuralSupportPercentage  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ SetDestructFX()
      
        
          | void SCR_BuildingRegion.SetDestructFX  | 
          ( | 
          ResourceName |           ptc,  | 
        
        
           | 
           | 
          ResourceName |           snd,  | 
        
        
           | 
           | 
          ResourceName |           pfb ) | 
        
      
 
 
◆ SetMaxHealth()
      
        
          | void SCR_BuildingRegion.SetMaxHealth  | 
          ( | 
          float |           health | ) | 
           | 
        
      
 
 
◆ SetRegionIndex()
      
        
          | void SCR_BuildingRegion.SetRegionIndex  | 
          ( | 
          int |           region | ) | 
           | 
        
      
 
 
◆ SetRegionPos()
      
        
          | void SCR_BuildingRegion.SetRegionPos  | 
          ( | 
          vector |           pos | ) | 
           | 
        
      
 
 
◆ SetRegionSize()
      
        
          | void SCR_BuildingRegion.SetRegionSize  | 
          ( | 
          vector |           size | ) | 
           | 
        
      
 
 
◆ SetStructuralSupportPercentage()
      
        
          | void SCR_BuildingRegion.SetStructuralSupportPercentage  | 
          ( | 
          float |           pct | ) | 
           | 
        
      
 
 
◆ m_DestructFX_PFB
      
        
          | ResourceName SCR_BuildingRegion.m_DestructFX_PFB = "" | 
        
      
 
 
◆ m_DestructFX_PTC
      
        
          | ResourceName SCR_BuildingRegion.m_DestructFX_PTC = "{B6CBD40830C3F0A4}graphics/particle/legacy/tkom/weapon/destruct_wall.ptc" | 
        
      
 
 
◆ m_DestructFX_SND
      
        
          | ResourceName SCR_BuildingRegion.m_DestructFX_SND = "" | 
        
      
 
 
◆ m_MaxHealth
      
        
          | float SCR_BuildingRegion.m_MaxHealth = 500 | 
        
      
 
 
◆ m_StructuralSupportPct
      
        
          | float SCR_BuildingRegion.m_StructuralSupportPct = 0.55 | 
        
      
 
 
◆ MAX_REGION_CONNECT
  
  
      
        
          | const int SCR_BuildingRegion.MAX_REGION_CONNECT = 128 | 
         
       
   | 
  
static   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_BuildingRegion.c