◆ ~SCR_BuildingSetup()
void SCR_BuildingSetup.~SCR_BuildingSetup |
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◆ CalculateRegionCentersAndSize()
void SCR_BuildingSetup.CalculateRegionCentersAndSize |
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GenericEntity | buildingMdl | ) |
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◆ Cleanup()
void SCR_BuildingSetup.Cleanup |
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◆ FillDamagedModels()
void SCR_BuildingSetup.FillDamagedModels |
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◆ GetBoundingRegionNumber()
int SCR_BuildingSetup.GetBoundingRegionNumber |
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vector | localPos | ) |
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◆ GetDamagedRegionModel()
ResourceName SCR_BuildingSetup.GetDamagedRegionModel |
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int | region | ) |
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◆ GetDebrisRegionMatrix()
void SCR_BuildingSetup.GetDebrisRegionMatrix |
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IEntity | buildingEnt, |
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int | regionNumber, |
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out vector | fxMat[4] ) |
Gets the matrix for spawning debris.
◆ GetRegionIntersectDebrisModel()
ResourceName SCR_BuildingSetup.GetRegionIntersectDebrisModel |
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int | region, |
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int | otherRegion ) |
◆ GetRegionNum()
int SCR_BuildingSetup.GetRegionNum |
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◆ GetRegionStruct()
◆ Init()
void SCR_BuildingSetup.Init |
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◆ SetConfigPath()
void SCR_BuildingSetup.SetConfigPath |
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ResourceName | path | ) |
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◆ SetNoDebrisFX()
void SCR_BuildingSetup.SetNoDebrisFX |
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bool | noDebrisFX | ) |
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Sets whether debris effects such as particle effects etc are to be spawned on destruction.
◆ SpawnDebrisForRegion()
void SCR_BuildingSetup.SpawnDebrisForRegion |
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IEntity | buildingEnt, |
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int | region, |
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vector | baseLinVel, |
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vector | baseAngVel ) |
◆ m_bNoDebrisFX
bool SCR_BuildingSetup.m_bNoDebrisFX |
◆ m_DamagedRegionIntersectDebrisModels
◆ m_DamagedRegionModels
ref array<ResourceName> SCR_BuildingSetup.m_DamagedRegionModels |
◆ m_fLargeDebrisDropMax
float SCR_BuildingSetup.m_fLargeDebrisDropMax |
◆ m_iNumRegions
int SCR_BuildingSetup.m_iNumRegions |
◆ m_ModelDamagedPartBase
string SCR_BuildingSetup.m_ModelDamagedPartBase |
◆ m_ModelDestroyed
ResourceName SCR_BuildingSetup.m_ModelDestroyed |
◆ m_ModelRegionIntersectDebrisBase
string SCR_BuildingSetup.m_ModelRegionIntersectDebrisBase |
◆ m_ModelRegionIntersectDebrisPrefix
string SCR_BuildingSetup.m_ModelRegionIntersectDebrisPrefix |
◆ m_ModelUndamaged
ResourceName SCR_BuildingSetup.m_ModelUndamaged |
◆ m_RegionLinks
◆ m_Regions
◆ m_RegionSetupDefaults
◆ m_RegionSetupOverride
◆ m_sConfigPath
ResourceName SCR_BuildingSetup.m_sConfigPath |
◆ m_vBuildingMaxs
vector SCR_BuildingSetup.m_vBuildingMaxs |
◆ m_vBuildingMins
vector SCR_BuildingSetup.m_vBuildingMins |
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_BuildingSetup.c