◆ GetButtonIndex()
int SCR_ButtonCloseEditorUIComponent.GetButtonIndex |
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◆ HandlerAttached()
override void SCR_ButtonCloseEditorUIComponent.HandlerAttached |
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Widget |
w | ) |
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◆ HandlerDeattached()
override void SCR_ButtonCloseEditorUIComponent.HandlerDeattached |
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Widget |
w | ) |
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◆ OnClick()
override bool SCR_ButtonCloseEditorUIComponent.OnClick |
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Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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◆ OnPlayerKilled()
void SCR_ButtonCloseEditorUIComponent.OnPlayerKilled |
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int |
playerId, |
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IEntity |
playerEntity, |
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IEntity |
killerEntity, |
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notnull Instigator |
killer |
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◆ OnPlayerSpawnedOrDeleted()
void SCR_ButtonCloseEditorUIComponent.OnPlayerSpawnedOrDeleted |
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int |
playerId, |
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IEntity |
player |
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) |
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◆ Refresh()
void SCR_ButtonCloseEditorUIComponent.Refresh |
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◆ BUTTON_CLOSE
const int SCR_ButtonCloseEditorUIComponent.BUTTON_CLOSE = 0 |
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◆ BUTTON_PLAYER
const int SCR_ButtonCloseEditorUIComponent.BUTTON_PLAYER = 1 |
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staticprotected |
◆ BUTTON_RESPAWN_MENU
const int SCR_ButtonCloseEditorUIComponent.BUTTON_RESPAWN_MENU = 2 |
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◆ BUTTON_RESPAWN_MENU_DISABLED
const int SCR_ButtonCloseEditorUIComponent.BUTTON_RESPAWN_MENU_DISABLED = 3 |
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◆ m_ButtonClose
Widget SCR_ButtonCloseEditorUIComponent.m_ButtonClose |
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◆ m_ButtonPlayer
Widget SCR_ButtonCloseEditorUIComponent.m_ButtonPlayer |
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◆ m_ButtonRespawnMenu
Widget SCR_ButtonCloseEditorUIComponent.m_ButtonRespawnMenu |
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◆ m_ButtonRespawnMenuDisabled
Widget SCR_ButtonCloseEditorUIComponent.m_ButtonRespawnMenuDisabled |
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◆ m_sButtonCloseName
string SCR_ButtonCloseEditorUIComponent.m_sButtonCloseName |
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◆ m_sButtonPlayerName
string SCR_ButtonCloseEditorUIComponent.m_sButtonPlayerName |
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◆ m_sButtonRespawnMenuDisabledName
string SCR_ButtonCloseEditorUIComponent.m_sButtonRespawnMenuDisabledName |
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◆ m_sButtonRespawnMenuName
string SCR_ButtonCloseEditorUIComponent.m_sButtonRespawnMenuName |
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The documentation for this interface was generated from the following file:
- Game/Editor/UI/Components/Common/SCR_ButtonCloseEditorUIComponent.c