Plays a sound.
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◆ Apply()
void SCR_ButtonEffectSound.Apply |
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bool | instant | ) |
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protected |
◆ OnClicked()
override void SCR_ButtonEffectSound.OnClicked |
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bool | instant | ) |
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◆ OnFocusGained()
override void SCR_ButtonEffectSound.OnFocusGained |
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bool | instant | ) |
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◆ OnFocusLost()
override void SCR_ButtonEffectSound.OnFocusLost |
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bool | instant | ) |
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◆ OnMouseEnter()
override void SCR_ButtonEffectSound.OnMouseEnter |
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bool | instant | ) |
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◆ OnMouseLeave()
override void SCR_ButtonEffectSound.OnMouseLeave |
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bool | instant | ) |
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◆ OnStateActivated()
override void SCR_ButtonEffectSound.OnStateActivated |
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bool | instant | ) |
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◆ OnStateActivatedHovered()
override void SCR_ButtonEffectSound.OnStateActivatedHovered |
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bool | instant | ) |
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◆ OnStateDefault()
override void SCR_ButtonEffectSound.OnStateDefault |
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bool | instant | ) |
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◆ OnStateDisabled()
override void SCR_ButtonEffectSound.OnStateDisabled |
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bool | instant | ) |
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◆ OnStateDisabledActivated()
override void SCR_ButtonEffectSound.OnStateDisabledActivated |
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bool | instant | ) |
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◆ OnStateHovered()
override void SCR_ButtonEffectSound.OnStateHovered |
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bool | instant | ) |
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◆ OnToggledOff()
override void SCR_ButtonEffectSound.OnToggledOff |
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bool | instant | ) |
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◆ OnToggledOn()
override void SCR_ButtonEffectSound.OnToggledOn |
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bool | instant | ) |
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◆ m_sSound
string SCR_ButtonEffectSound.m_sSound |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/ButtonComponents/ModularButton/Effects/SCR_ButtonEffectSound.c