Modular button implements all logic of a button.
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| void | SetEnabled (bool enabled) |
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| bool | GetEnabled () |
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| void | SetToggled (bool toggled, bool invokeOnToggled=true, bool instant=false) |
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| bool | GetToggled () |
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| bool | GetFocused () |
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| bool | GetMouseOver () |
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| void | SetToggleable (bool toggleable) |
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| void | SetTogglableOnlyThroughApi (bool newValue) |
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| void | SetData (Managed data) |
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| Managed | GetData () |
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| Widget | GetRootWidget () |
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| bool | SetVisible (bool visible) |
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| SCR_ButtonEffectBase | FindEffect (string tag) |
| | Returns first effect with given tag.
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| array< SCR_ButtonEffectBase > | FindAllEffects (string tag) |
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| array< SCR_ButtonEffectBase > | GetAllEffects () |
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| void | SetEffectsEnabled (string tag, bool enable) |
| | Enables or disables all effects with given tag.
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| void | SetEffectsWithAnyTagEnabled (notnull array< string > tags) |
| | Effects with at least one tag are enabled.
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| void | SetAllEffectsEnabled (bool enable) |
| | Enables ar disables all effects.
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| void | InvokeAllEnabledEffects (bool instant) |
| | Applies all enabled effects.
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| void | Internal_OnMasterButtonEvent (EModularButtonEventFlag eventFlag, bool instant) |
| | Used for passing events from master button / slave button This is called on a slave button by SCR_ButtonEffectSlaveButton.
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| void | Internal_OnEffectEnabled (SCR_ButtonEffectBase effect) |
| | Must only be called by the effect class.
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| override void | HandlerAttached (Widget w) |
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| override bool | OnClick (Widget w, int x, int y, int button) |
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| override bool | OnDoubleClick (Widget w, int x, int y, int button) |
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| override bool | OnMouseEnter (Widget w, int x, int y) |
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| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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| override bool | OnFocus (Widget w, int x, int y) |
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| override bool | OnFocusLost (Widget w, int x, int y) |
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| void | _print (string s) |
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| bool | GetIsFocusOnMouseEnter () |
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| void | SetIsFocusOnMouseEnter (bool focus) |
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| string | GetCurrentStateName () |
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Modular button implements all logic of a button.
It can be customised by various SCR_ButtonEffectBase objects attached to it.
◆ _print()
| void SCR_ModularButtonComponent._print |
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string | s | ) |
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◆ FindAllEffects()
- Parameters
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- Returns
- all effects with given tag
◆ FindComponent()
◆ FindEffect()
Returns first effect with given tag.
- Parameters
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- Returns
◆ GetAllEffects()
◆ GetCurrentState()
| EModularButtonState SCR_ModularButtonComponent.GetCurrentState |
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- Returns
- Enum with current state value
◆ GetCurrentStateName()
| string SCR_ModularButtonComponent.GetCurrentStateName |
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◆ GetData()
| Managed SCR_ModularButtonComponent.GetData |
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◆ GetEnabled()
| bool SCR_ModularButtonComponent.GetEnabled |
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◆ GetFocused()
| bool SCR_ModularButtonComponent.GetFocused |
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◆ GetIsFocusOnMouseEnter()
| bool SCR_ModularButtonComponent.GetIsFocusOnMouseEnter |
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◆ GetMouseOver()
| bool SCR_ModularButtonComponent.GetMouseOver |
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◆ GetRootWidget()
| Widget SCR_ModularButtonComponent.GetRootWidget |
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◆ GetToggled()
| bool SCR_ModularButtonComponent.GetToggled |
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◆ HandlerAttached()
| override void SCR_ModularButtonComponent.HandlerAttached |
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Widget | w | ) |
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◆ Internal_OnEffectEnabled()
Must only be called by the effect class.
- Parameters
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◆ Internal_OnMasterButtonEvent()
| void SCR_ModularButtonComponent.Internal_OnMasterButtonEvent |
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EModularButtonEventFlag | eventFlag, |
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bool | instant ) |
Used for passing events from master button / slave button This is called on a slave button by SCR_ButtonEffectSlaveButton.
- Parameters
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| [in] | eventFlag | |
| [in] | instant | |
◆ Internal_SetToggled()
| void SCR_ModularButtonComponent.Internal_SetToggled |
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bool | newToggled, |
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bool | invokeOnToggled = true, |
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bool | instant = false ) |
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◆ InvokeAllEnabledEffects()
| void SCR_ModularButtonComponent.InvokeAllEnabledEffects |
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bool | instant | ) |
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Applies all enabled effects.
Param instant should be true for changes to an effect's setting while it is active (eg: change the focused color while element is focused) If instant == false, it's like retriggering the event, eg element simulates being focused again
- Parameters
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◆ InvokeEffectsEvent()
| void SCR_ModularButtonComponent.InvokeEffectsEvent |
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EModularButtonEventFlag | eventFlag, |
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bool | instant = false ) |
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Calls _OnEvent of all enabled effects.
- Parameters
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| [in] | eventFlag | |
| [in] | instant | |
◆ OnClick()
| override bool SCR_ModularButtonComponent.OnClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnDoubleClick()
| override bool SCR_ModularButtonComponent.OnDoubleClick |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
◆ OnFocus()
| override bool SCR_ModularButtonComponent.OnFocus |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnFocusLost()
| override bool SCR_ModularButtonComponent.OnFocusLost |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseEnter()
| override bool SCR_ModularButtonComponent.OnMouseEnter |
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Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseLeave()
| override bool SCR_ModularButtonComponent.OnMouseLeave |
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Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
◆ SetAllEffectsEnabled()
| void SCR_ModularButtonComponent.SetAllEffectsEnabled |
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bool | enable | ) |
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Enables ar disables all effects.
- Parameters
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◆ SetData()
| void SCR_ModularButtonComponent.SetData |
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Managed | data | ) |
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◆ SetEffectsEnabled()
| void SCR_ModularButtonComponent.SetEffectsEnabled |
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string | tag, |
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bool | enable ) |
Enables or disables all effects with given tag.
- Parameters
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◆ SetEffectsWithAnyTagEnabled()
| void SCR_ModularButtonComponent.SetEffectsWithAnyTagEnabled |
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notnull array< string > | tags | ) |
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Effects with at least one tag are enabled.
Other effects are disabled.
- Parameters
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◆ SetEnabled()
| void SCR_ModularButtonComponent.SetEnabled |
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bool | enabled | ) |
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◆ SetIsFocusOnMouseEnter()
| void SCR_ModularButtonComponent.SetIsFocusOnMouseEnter |
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bool | focus | ) |
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◆ SetTogglableOnlyThroughApi()
| void SCR_ModularButtonComponent.SetTogglableOnlyThroughApi |
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bool | newValue | ) |
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◆ SetToggleable()
| void SCR_ModularButtonComponent.SetToggleable |
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bool | toggleable | ) |
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◆ SetToggled()
| void SCR_ModularButtonComponent.SetToggled |
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bool | toggled, |
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bool | invokeOnToggled = true, |
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bool | instant = false ) |
- Parameters
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| [in] | toggled | |
| [in] | invokeOnToggled | |
◆ SetVisible()
| bool SCR_ModularButtonComponent.SetVisible |
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bool | visible | ) |
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◆ UpdateCurrentState()
| void SCR_ModularButtonComponent.UpdateCurrentState |
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Checks current state, invokes state change effects if state has changed.
◆ m_aEffects
◆ m_bCanBeToggled
| bool SCR_ModularButtonComponent.m_bCanBeToggled |
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◆ m_bFocus
| bool SCR_ModularButtonComponent.m_bFocus |
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◆ m_bFocusOnMouseEnter
| bool SCR_ModularButtonComponent.m_bFocusOnMouseEnter |
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◆ m_bIgnoreStandardInputs
| bool SCR_ModularButtonComponent.m_bIgnoreStandardInputs |
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◆ m_bMouseOver
| bool SCR_ModularButtonComponent.m_bMouseOver |
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◆ m_bToggled
| bool SCR_ModularButtonComponent.m_bToggled |
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◆ m_bToggledAtStart
| bool SCR_ModularButtonComponent.m_bToggledAtStart |
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◆ m_bToggledOnlyThroughApi
| bool SCR_ModularButtonComponent.m_bToggledOnlyThroughApi |
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◆ m_eEventReturnValue
| EModularButtonEventHandler SCR_ModularButtonComponent.m_eEventReturnValue |
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◆ m_eState
| EModularButtonState SCR_ModularButtonComponent.m_eState |
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◆ m_OnClicked
| ref ScriptInvoker SCR_ModularButtonComponent.m_OnClicked = new ScriptInvoker() |
◆ m_OnDoubleClicked
| ref ScriptInvoker SCR_ModularButtonComponent.m_OnDoubleClicked = new ScriptInvoker() |
◆ m_OnFocus
| ref ScriptInvoker SCR_ModularButtonComponent.m_OnFocus = new ScriptInvoker() |
◆ m_OnFocusLost
| ref ScriptInvoker SCR_ModularButtonComponent.m_OnFocusLost = new ScriptInvoker() |
◆ m_OnMouseEnter
| ref ScriptInvoker SCR_ModularButtonComponent.m_OnMouseEnter = new ScriptInvoker() |
◆ m_OnMouseLeave
| ref ScriptInvoker SCR_ModularButtonComponent.m_OnMouseLeave = new ScriptInvoker() |
◆ m_OnToggled
| ref ScriptInvoker SCR_ModularButtonComponent.m_OnToggled = new ScriptInvoker() |
◆ m_UserData
| ref Managed SCR_ModularButtonComponent.m_UserData |
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◆ m_wRoot
| Widget SCR_ModularButtonComponent.m_wRoot |
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The documentation for this interface was generated from the following file:
- Game/UI/Components/ButtonComponents/ModularButton/SCR_ModularButtonComponent.c