◆ Activate()
| void SCR_ButtonLegendComponent.Activate |
( |
bool | animate = true, |
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bool | playsound = true ) |
◆ Deactivate()
| void SCR_ButtonLegendComponent.Deactivate |
( |
bool | animate = true, |
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bool | playsound = true ) |
◆ GetBorderImageWidget()
| ImageWidget SCR_ButtonLegendComponent.GetBorderImageWidget |
( |
| ) |
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◆ GetButtonId()
| int SCR_ButtonLegendComponent.GetButtonId |
( |
| ) |
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◆ GetChangeSpLeftImageWidget()
| ImageWidget SCR_ButtonLegendComponent.GetChangeSpLeftImageWidget |
( |
| ) |
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◆ GetChangeSpRightImageWidget()
| ImageWidget SCR_ButtonLegendComponent.GetChangeSpRightImageWidget |
( |
| ) |
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◆ GetCoreImageWidget()
| ImageWidget SCR_ButtonLegendComponent.GetCoreImageWidget |
( |
| ) |
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◆ GetLeftAndRightSelectedUI()
| bool SCR_ButtonLegendComponent.GetLeftAndRightSelectedUI |
( |
| ) |
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◆ GetOnClicked()
| ScriptInvoker SCR_ButtonLegendComponent.GetOnClicked |
( |
| ) |
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◆ GetOnMouseEnter()
| ScriptInvoker SCR_ButtonLegendComponent.GetOnMouseEnter |
( |
| ) |
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◆ GetOnMouseLeave()
| ScriptInvoker SCR_ButtonLegendComponent.GetOnMouseLeave |
( |
| ) |
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◆ GetText()
| string SCR_ButtonLegendComponent.GetText |
( |
| ) |
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◆ GetTextWidget()
| TextWidget SCR_ButtonLegendComponent.GetTextWidget |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_ButtonLegendComponent.HandlerAttached |
( |
Widget | w | ) |
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protected |
◆ Hide()
| void SCR_ButtonLegendComponent.Hide |
( |
| ) |
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◆ IsActive()
| bool SCR_ButtonLegendComponent.IsActive |
( |
| ) |
|
◆ OnClick()
| override bool SCR_ButtonLegendComponent.OnClick |
( |
Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
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protected |
◆ OnFocus()
| override bool SCR_ButtonLegendComponent.OnFocus |
( |
Widget | w, |
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int | x, |
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int | y ) |
◆ OnMouseEnter()
| override bool SCR_ButtonLegendComponent.OnMouseEnter |
( |
Widget | w, |
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int | x, |
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int | y ) |
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protected |
◆ OnMouseLeave()
| override bool SCR_ButtonLegendComponent.OnMouseLeave |
( |
Widget | w, |
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Widget | enterW, |
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int | x, |
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int | y ) |
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protected |
◆ SetButtonId()
| void SCR_ButtonLegendComponent.SetButtonId |
( |
int | n | ) |
|
◆ SetFocus()
| void SCR_ButtonLegendComponent.SetFocus |
( |
| ) |
|
◆ SetLeftAndRightUIActivate()
| void SCR_ButtonLegendComponent.SetLeftAndRightUIActivate |
( |
bool | flag | ) |
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◆ SetOnHover()
| void SCR_ButtonLegendComponent.SetOnHover |
( |
bool | OnHover = true | ) |
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◆ SetText()
| void SCR_ButtonLegendComponent.SetText |
( |
string | text | ) |
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◆ Unhide()
| void SCR_ButtonLegendComponent.Unhide |
( |
| ) |
|
◆ m_bIsActive
| bool SCR_ButtonLegendComponent.m_bIsActive |
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protected |
◆ m_bLeftAndRightUI
| bool SCR_ButtonLegendComponent.m_bLeftAndRightUI |
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protected |
◆ m_ColorActive
| ref Color SCR_ButtonLegendComponent.m_ColorActive |
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protected |
◆ m_ColorBackgroundActive
| ref Color SCR_ButtonLegendComponent.m_ColorBackgroundActive |
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protected |
◆ m_ColorBackgroundInactive
| ref Color SCR_ButtonLegendComponent.m_ColorBackgroundInactive |
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protected |
◆ m_ColorInactive
| ref Color SCR_ButtonLegendComponent.m_ColorInactive |
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protected |
◆ m_ColorInactiveHovered
| ref Color SCR_ButtonLegendComponent.m_ColorInactiveHovered |
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protected |
◆ m_ibuttonId
| int SCR_ButtonLegendComponent.m_ibuttonId |
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protected |
◆ m_OnClicked
| ref ScriptInvoker SCR_ButtonLegendComponent.m_OnClicked = new ScriptInvoker() |
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protected |
◆ m_OnMouseEnter
| ref ScriptInvoker SCR_ButtonLegendComponent.m_OnMouseEnter = new ScriptInvoker() |
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protected |
◆ m_OnMouseLeave
| ref ScriptInvoker SCR_ButtonLegendComponent.m_OnMouseLeave = new ScriptInvoker() |
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protected |
◆ m_PagingArrow
| ResourceName SCR_ButtonLegendComponent.m_PagingArrow |
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protected |
◆ m_sSpecializationText
◆ m_StringBackgroundImageLegendButton
| string SCR_ButtonLegendComponent.m_StringBackgroundImageLegendButton |
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protected |
◆ m_StringCoreImageLegendButton
| string SCR_ButtonLegendComponent.m_StringCoreImageLegendButton |
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protected |
◆ m_StringNotSelectedImageLegendButton
| string SCR_ButtonLegendComponent.m_StringNotSelectedImageLegendButton |
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protected |
◆ m_StringSelectedImageLegendButton
| string SCR_ButtonLegendComponent.m_StringSelectedImageLegendButton |
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protected |
◆ m_TextureLegendButton
| ResourceName SCR_ButtonLegendComponent.m_TextureLegendButton |
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protected |
◆ m_wChangeSpLeft
| ImageWidget SCR_ButtonLegendComponent.m_wChangeSpLeft |
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protected |
◆ m_wChangeSpLeftLayout
| Widget SCR_ButtonLegendComponent.m_wChangeSpLeftLayout |
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protected |
◆ m_wChangeSpRight
| ImageWidget SCR_ButtonLegendComponent.m_wChangeSpRight |
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protected |
◆ m_wChangeSpRightLayout
| Widget SCR_ButtonLegendComponent.m_wChangeSpRightLayout |
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protected |
◆ m_wSpecializationBackgroundImage
| ImageWidget SCR_ButtonLegendComponent.m_wSpecializationBackgroundImage |
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protected |
◆ m_wSpecializationBorderImage
| ImageWidget SCR_ButtonLegendComponent.m_wSpecializationBorderImage |
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protected |
◆ m_wSpecializationCoreImage
| ImageWidget SCR_ButtonLegendComponent.m_wSpecializationCoreImage |
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protected |
◆ m_wSpecializationText
| TextWidget SCR_ButtonLegendComponent.m_wSpecializationText |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/CareerProfile/SCR_ButtonLegendComponent .c