Arma Reforger Script API
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Public Member Functions | Protected Attributes | List of all members
SCR_CampaignBuildingBudgetToEvaluateData Interface Reference
Inheritance diagram for SCR_CampaignBuildingBudgetToEvaluateData:
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Public Member Functions

bool CanBeUsed ()
 To be overridden in inherited classes, allow to set an additional custom condition to usage of the budget. For an example only with specific game mode etc.
 
EEditableEntityBudget GetBudget ()
 
bool UseMasterProviderBudget ()
 Should be used the budget of master provider.
 
bool CanShowBudgetInUI ()
 Should be this budget shown in UI.
 

Protected Attributes

EEditableEntityBudget m_eBudget
 
bool m_bUseMasterProviderBudget
 
bool m_bShowBudgetInUI
 

Member Function Documentation

◆ CanBeUsed()

bool SCR_CampaignBuildingBudgetToEvaluateData.CanBeUsed ( )

To be overridden in inherited classes, allow to set an additional custom condition to usage of the budget. For an example only with specific game mode etc.

Implemented in SCR_CampaignBuildingRankBudgetToEvaluateData.

◆ CanShowBudgetInUI()

bool SCR_CampaignBuildingBudgetToEvaluateData.CanShowBudgetInUI ( )

Should be this budget shown in UI.

◆ GetBudget()

EEditableEntityBudget SCR_CampaignBuildingBudgetToEvaluateData.GetBudget ( )

◆ UseMasterProviderBudget()

bool SCR_CampaignBuildingBudgetToEvaluateData.UseMasterProviderBudget ( )

Should be used the budget of master provider.

Member Data Documentation

◆ m_bShowBudgetInUI

bool SCR_CampaignBuildingBudgetToEvaluateData.m_bShowBudgetInUI
protected

◆ m_bUseMasterProviderBudget

bool SCR_CampaignBuildingBudgetToEvaluateData.m_bUseMasterProviderBudget
protected

◆ m_eBudget

EEditableEntityBudget SCR_CampaignBuildingBudgetToEvaluateData.m_eBudget
protected

The documentation for this interface was generated from the following file: