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| bool | CanBeUsed () |
| | To be overridden in inherited classes, allow to set an additional custom condition to usage of the budget. For an example only with specific game mode etc.
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| EEditableEntityBudget | GetBudget () |
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| bool | UseMasterProviderBudget () |
| | Should be used the budget of master provider.
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| bool | CanShowBudgetInUI () |
| | Should be this budget shown in UI.
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◆ CanBeUsed()
| bool SCR_CampaignBuildingBudgetToEvaluateData.CanBeUsed |
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◆ CanShowBudgetInUI()
| bool SCR_CampaignBuildingBudgetToEvaluateData.CanShowBudgetInUI |
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Should be this budget shown in UI.
◆ GetBudget()
| EEditableEntityBudget SCR_CampaignBuildingBudgetToEvaluateData.GetBudget |
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◆ UseMasterProviderBudget()
| bool SCR_CampaignBuildingBudgetToEvaluateData.UseMasterProviderBudget |
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Should be used the budget of master provider.
◆ m_bShowBudgetInUI
| bool SCR_CampaignBuildingBudgetToEvaluateData.m_bShowBudgetInUI |
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◆ m_bUseMasterProviderBudget
| bool SCR_CampaignBuildingBudgetToEvaluateData.m_bUseMasterProviderBudget |
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◆ m_eBudget
| EEditableEntityBudget SCR_CampaignBuildingBudgetToEvaluateData.m_eBudget |
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The documentation for this interface was generated from the following file:
- Game/Building/SCR_CampaignBuildingBudgetToEvaluateData.c