Arma Reforger Script API
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Public Member Functions | |
override bool | CanAdd (SCR_EditableEntityComponent entity) |
Check if the entity meets condition for this entity state. | |
Public Member Functions inherited from SCR_BaseEditableEntityFilter | |
void | InitVariables (SCR_EntitiesManagerEditorComponent manager, SCR_BaseEditableEntityFilter predecessor) |
EEditableEntityState | GetState () |
Get entity state this component is managing. | |
string | GetStateName () |
Get name of the entity state this component is managing. | |
EEditableEntityState | GetPredecessorState () |
Get entity state of the component which preceeds this one. | |
SCR_BaseEditableEntityFilter | GetPredecessor () |
Get component which preceeds this one. | |
EEditableEntityFilterAutoAdd | GetAutoAdd () |
Check if entities can be registered automatically based on predecessor component. | |
int | GetEntities (out set< SCR_EditableEntityComponent > entities, bool includeChildren=false, bool evaluate=true) |
Get entities managed by this filter. | |
int | GetEntitiesCount () |
Get number of cached entities. | |
bool | IsEmpty () |
Check if the filter contains any entities. | |
SCR_EditableEntityComponent | GetFirstEntity () |
Get the first cached entity. | |
bool | Contains (SCR_EditableEntityComponent entity) |
Check if given entity is among cached entities. | |
ScriptInvokerBase< SCR_BaseEditableEntityFilter_OnChange > | GetOnChanged () |
Get script invoker which is triggered every time some entities are added or removed. | |
void | Log () |
Print all cached entities to the log. | |
void | OnFrameBase (float timeSlice) |
void | OnActivateBase () |
void | OnDeactivateBase () |
bool | Add (SCR_EditableEntityComponent entityInsert, bool onlyDirect=false) |
Register given entity. | |
bool | Add (notnull set< SCR_EditableEntityComponent > entitiesInsert, bool onlyDirect=false) |
Register multiple entities. | |
bool | Remove (SCR_EditableEntityComponent entityRemove, bool onlyDirect=false) |
Unregister given entity. | |
bool | Remove (notnull set< SCR_EditableEntityComponent > entitiesRemove, bool onlyDirect=false) |
Unregister multiple entities. | |
bool | Toggle (SCR_EditableEntityComponent entity, bool onlyDirect=false) |
Toggle state of given entity, i.e., register it if it's unregistered and unregister it if it's registered. | |
bool | Toggle (notnull set< SCR_EditableEntityComponent > entities, bool onlyDirect=false) |
Toggle state of given entities, i.e., register them if they're unregistered and unregister them if they're registered. | |
bool | Replace (SCR_EditableEntityComponent entityInsert, bool onlyDirect=false, bool keepExisting=false) |
Replace cached array with given entity. | |
bool | Replace (set< SCR_EditableEntityComponent > entitiesInsert, bool onlyDirect=false, bool keepExisting=false) |
Replace cached array with entities. | |
bool | Set (SCR_EditableEntityComponent entityInsert, SCR_EditableEntityComponent entityRemove, bool onlyDirect=false) |
Register and unregister entities in one go. | |
bool | Set (set< SCR_EditableEntityComponent > entitiesInsert, set< SCR_EditableEntityComponent > entitiesRemove, bool onlyDirect=false) |
Register and unregister entities in one go. | |
bool | SetFromPredecessor () |
Fill the list from the predecessor. | |
bool | Validate (SCR_EditableEntityComponent entity) |
If the entity is added to the filter, check if its condition is still valid. | |
bool | Clear () |
Clear cached array. | |
bool | Copy (SCR_BaseEditableEntityFilter filter, bool onlyDirect=false) |
Copy the list of registered entities from another filter. | |
Protected Member Functions | |
bool | GetComposition (IEntity owner, out SCR_EditableEntityComponent entity, out SCR_CampaignBuildingCompositionComponent composition) |
bool | IsCompositionOwned (IEntity owner) |
bool | CanAddCharacter (notnull IEntity char) |
bool | CanAddWaypoint (notnull IEntity waypoint) |
bool | IsInBaseArea (notnull IEntity ent, int buffer=0) |
Check if the given entity is within a base radius. | |
void | OnEntityRefreshed (SCR_EditableEntityComponent entity) |
Add given entity to the list so it's icon is shown in. | |
SCR_CampaignBuildingProviderComponent | GetProviderComponent () |
Return provider component of this mode. | |
Protected Member Functions inherited from SCR_BaseEditableEntityFilter | |
int | GetEntitiesPointer (out set< SCR_EditableEntityComponent > entities) |
SCR_EditableEntityComponent | GetParentBelowCurrentLayer (SCR_EditableEntityComponent entity) |
sealed SCR_EntitiesManagerEditorComponent | GetManager () |
sealed SCR_EditableEntityCore | GetCore () |
void | InitEntities () |
void | OnChanged (set< SCR_EditableEntityComponent > entitiesInsert, set< SCR_EditableEntityComponent > entitiesRemove) |
void | OnChanged () |
sealed void | InsertChildren (out set< SCR_EditableEntityComponent > entities) |
sealed bool | AddToArray (SCR_EditableEntityComponent entity, out bool isChange, bool returnWhenExists=false) |
sealed bool | RemoveFromArray (SCR_EditableEntityComponent entity, out bool isChange) |
void | EOnEditorActivate () |
When the editor is opened (before cached array is intialized) | |
void | EOnEditorDeactivate () |
When the editor is closed (after cached array is destroyed) | |
void | EOnEditorFrame (float timeSlice) |
Every frame while the editor is opened. | |
Static Protected Attributes | |
const int | AI_SEARCH_BUFFER_DISTANCE = 20 |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_BaseEditableEntityFilter | |
static SCR_BaseEditableEntityFilter | GetInstance (EEditableEntityState state, bool showError=false) |
Get current filter instance. | |
static SCR_EditableEntityComponent | GetFirstEntity (EEditableEntityState state) |
Get first entity of given filter type. | |
static int | GetEnititiesStatic (out set< SCR_EditableEntityComponent > entities, EEditableEntityState state, bool includeChildren=false, bool evaluate=true) |
Get first entity of given filter type. | |
Protected Attributes inherited from SCR_BaseEditableEntityFilter | |
EEditableEntityState | m_State |
EEditableEntityState | m_PredecessorState |
EEditableEntityFilterAutoAdd | m_bAutoAdd |
bool | m_bSkipIgnored |
bool | m_bOnlyInteractive |
SCR_EditableEntityCore | m_Core |
SCR_EntitiesManagerEditorComponent | m_Manager |
SCR_BaseEditableEntityFilter | m_Predecessor |
ref set< SCR_EditableEntityComponent > | m_Entities |
int | m_iEntitiesCount |
string | m_sStateName = "N/A" |
ref ScriptInvokerBase< SCR_BaseEditableEntityFilter_OnChange > | m_OnChange = new ScriptInvokerBase<SCR_BaseEditableEntityFilter_OnChange>() |
override bool SCR_CampaignBuildingEditableEntityFilter.CanAdd | ( | SCR_EditableEntityComponent | entity | ) |
Check if the entity meets condition for this entity state.
entity | Editable entity |
Implements SCR_BaseEditableEntityFilter.
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[in] | char | Character entity to test. |
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[in] | waypoint | waypoint entity to test. |
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Return provider component of this mode.
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Check if the given entity is within a base radius.
[in] | ent | Entity to be tested |
[in] | buffer | int Additional distance to add to the radius of the building zone where the entity can be added. For example an AI that can wander away. |
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Add given entity to the list so it's icon is shown in.
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