Arma Reforger Script API
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SCR_EditableEntityCore Interface Reference

Core component to manage SCR_EditableEntityComponent. More...

Inheritance diagram for SCR_EditableEntityCore:

Public Member Functions

void AddToRoot (SCR_EditableEntityComponent entity)
 
void RemoveFromRoot (SCR_EditableEntityComponent entity)
 
void RegisterEntity (SCR_EditableEntityComponent entity)
 
void UnRegisterEntity (SCR_EditableEntityComponent entity, IEntity owner=null)
 
void AddOrphan (RplId parentId, RplId orphanId)
 Add orphaned entity.
 
int RemoveOrphans (RplId parentId, out notnull array< SCR_EditableEntityComponent > outOrphans)
 Remove orphaned entities belonging to given parent.
 
void GetAllEntities (out notnull set< SCR_EditableEntityComponent > entities, bool onlyDirect=false, bool skipIgnored=false)
 Get all entities.
 
void GetAllEntities (out notnull set< SCR_EditableEntityComponent > entities, EEditableEntityAccessKey accessKey)
 Get all editable entities with specified access keys.
 
int GetAllEntitiesByAuthorUID (out notnull set< SCR_EditableEntityComponent > entities, string playerUID)
 Get all editable entities with specified PlayerUID.
 
int GetAllEntitiesByAuthorID (out notnull set< SCR_EditableEntityComponent > entities, int playerID)
 Get all editable entities with specified PlayerID.
 
SCR_EditableEntityComponent FindNearestEntity (vector pos, EEditableEntityType type, EEditableEntityFlag flags=0, bool onlyDirect=true)
 Find nearest entity to given position.
 
SCR_EditableEntityInteraction GetEntityInteraction (EEditableEntityType type)
 Get interaction class for given entity type.
 
bool GetEntityCanBeControlled (EEditableEntityType type)
 Check if entity can be controlled by player, used for delaying budget update/AI check.
 
EEditableEntityBudget GetBudgetForEntityType (EEditableEntityType entityType)
 
void GetBudgets (out notnull array< ref SCR_EditableEntityCoreBudgetSetting > budgets)
 Get all entity budget settings.
 
bool GetBudget (EEditableEntityBudget budgetType, out SCR_EditableEntityCoreBudgetSetting budgetSettings)
 Get current budget settings of given type.
 
void GetLabelGroups (out notnull array< ref SCR_EditableEntityCoreLabelGroupSetting > labelGroups)
 Get all entity label group settings.
 
int GetLabelGroupOrder (EEditableEntityLabelGroup groupLabel)
 Get the order of the given group type.
 
bool GetLabelGroupType (EEditableEntityLabel label, out EEditableEntityLabelGroup labelGroup)
 Get group enum value of passed entity label.
 
bool GetLabelsOfGroup (EEditableEntityLabelGroup groupType, out notnull array< SCR_EditableEntityCoreLabelSetting > labels)
 Get all label settings of the passed label group.
 
bool GetLabelUIInfo (EEditableEntityLabel entityLabel, out SCR_UIInfo uiInfo)
 Get UI info of passed entity label.
 
bool GetLabelUIInfoIfValid (EEditableEntityLabel entityLabel, EEditorMode currentMode, out SCR_UIInfo uiInfo)
 Get UI info of passed entity label if the label is valid to display.
 
SCR_EditableEntityCampaignBuildingModeLabelData GetBuildModeLabelData (EEditableEntityLabel entityLabel)
 Get UI infos and Linked Conflict service point of passed entity label for BuildMode specific Labels Will ignore any non-buildmode labels as well as any build mode labels that have neither UIInfo nor linked Conflict service point.
 
int GetCampaignBuildingModeLabelsData (notnull array< EEditableEntityLabel > entityLabels, notnull out array< ref SCR_EditableEntityCampaignBuildingModeLabelData > validBuildmodeLabelData)
 Get UI infos and Linked Conflict service point of all passed entity labels for BuildMode specific Labels Will ignore any non-buildmode labels as well as any build mode labels that have neither UIInfo nor linked Conflict service point.
 
SCR_UIInfo GetBuildModeLabelUIInfo (EEditableEntityLabel entityLabel)
 Get UI info of passed entity label for BuildMode labels.
 
SCR_EServicePointType GetBuildModeLabelLinkedConflictService (EEditableEntityLabel entityLabel)
 Get linked conflict service point of passed entity label for BuildMode labels.
 
int GetLabelOrder (EEditableEntityLabel entityLabel)
 Get specific label order.
 
void OrderLabels (inout notnull array< EEditableEntityLabel > labels)
 Get a label array and order it according to group and label index.
 
void LoadSettings (SCR_EditableEntityComponent entity)
 Load global settings for given entity.
 
SCR_EditableEntityCoreTypeSetting GetSettings (SCR_EditableEntityComponent entity)
 Get global settings for given entity.
 
float GetPlayerDrawDistanceSq (bool isInVehicle)
 Get draw distance override value for player characters.
 
void Log ()
 Print out the hierarchy of all editable entities.
 
void UpdateBudgets (SCR_EditableEntityComponent entity, bool added, IEntity owner=null)
 
void QueueBudgetChange (EEditableEntityBudget budgetType, bool added, SCR_EditableEntityComponent entity, SCR_EntityBudgetValue budgetCost=null)
 
void RegisterAuthorServer (SCR_EditableEntityAuthor newAuthor)
 
void AuthorEntityRemovedServer (SCR_EditableEntityAuthor newAuthor)
 
set< SCR_EditableEntityAuthorGetAllAuthorsServer ()
 
void RequestAllAuthors ()
 
void AddAuthorOnRequest (notnull SCR_EditableEntityAuthor newAuthor)
 Do not call this function yourself, this has to be requested by server.
 
void OnAuthorRequestFinished ()
 
override void OnUpdate (float timeSlice)
 
override void OnGameStart ()
 
override void OnGameEnd ()
 
void SCR_EditableEntityCore ()
 

Static Public Member Functions

static int GetAllEntitiesByAuthorUIDExt (out notnull set< SCR_EditableEntityComponent > entities, string playerUID)
 Static call for GetAllEntitiesByAuthorUID for ease of use -> only works for Streamed in Entities.
 
static int GetAllEntitiesByAuthorIDExt (out notnull set< SCR_EditableEntityComponent > entities, int playerID)
 Static call for GetAllEntitiesByAuthorUID for ease of use -> only works for Streamed in Entities.
 

Public Attributes

ref map< RplId, ref array< RplId > > m_OrphanEntityIds = new map<RplId, ref array<RplId>>()
 
ref ScriptInvoker Event_OnEntityRegistered = new ScriptInvoker
 Called when an entity is made editable.
 
ref ScriptInvoker Event_OnEntityUnregistered = new ScriptInvoker
 Called when an entity is made not editable.
 
ref ScriptInvoker Event_OnEntityRefreshed = new ScriptInvoker
 Called when manual refresh of the entity is triggered.
 
ref ScriptInvoker Event_OnParentEntityChanged = new ScriptInvoker
 Called when entity is changes parent.
 
ref ScriptInvoker Event_OnEntityAccessKeyChanged = new ScriptInvoker
 Called when entity access key is modified.
 
ref ScriptInvoker Event_OnEntityVisibilityChanged = new ScriptInvoker
 Called when entity access keys are updated.
 
ref ScriptInvoker Event_OnEntityTransformChanged = new ScriptInvoker
 Called when entity transformation is changed by the editor.
 
ref ScriptInvoker Event_OnEntityTransformChangedServer = new ScriptInvoker
 Called when entity transformation is changed by the editor only server only. Sends EditableEntity and Prev ETransformMode.
 
ref ScriptInvoker_EntityCoreBudgetUpdatedEvent Event_OnEntityBudgetUpdated = new ScriptInvoker_EntityCoreBudgetUpdatedEvent()
 Called when entity budget is updated.
 
ref ScriptInvoker_EntityCoreBudgetUpdatedPerEntityEvent Event_OnEntityBudgetUpdatedPerEntity = new ScriptInvoker_EntityCoreBudgetUpdatedPerEntityEvent()
 Called when the whole budget is updated.
 
ref ScriptInvoker Event_OnEntityExtendedChange = new ScriptInvoker
 Called when entity is extended or cease to be extended.
 
bool budgetChangesAccumulated = false
 
bool conflictCompositionHackOnServerRestartCheck = false
 
ref ScriptInvoker_AuthorRequestedFinishedEvent Event_OnAuthorsRegisteredFinished = new ScriptInvoker_AuthorRequestedFinishedEvent
 

Protected Member Functions

void UpdateBudgetForEntity (SCR_EditableEntityComponent entity, bool added, IEntity owner)
 
void ApplyQueuedBudgetChanges ()
 
void UpdateBudget (EEditableEntityBudget budgetType, bool added, SCR_EditableEntityComponent entity, SCR_EntityBudgetValue budgetCost=null)
 

Protected Attributes

float m_fPlayerDrawDistance
 
float m_fPlayerVehicleDistanceModifier
 
bool m_bAuthorRequesting
 

Detailed Description

Constructor & Destructor Documentation

◆ SCR_EditableEntityCore()

void SCR_EditableEntityCore.SCR_EditableEntityCore ( )

Member Function Documentation

◆ AddAuthorOnRequest()

void SCR_EditableEntityCore.AddAuthorOnRequest ( notnull SCR_EditableEntityAuthor newAuthor)

Do not call this function yourself, this has to be requested by server.

◆ AddOrphan()

void SCR_EditableEntityCore.AddOrphan ( RplId parentId,
RplId orphanId )

Add orphaned entity.

This can happen when an entity is intialised, but its parent was not yet streamed in. In such case the entity is added to the list of orphans. Once the parent is initialised, it will be added to it.

Parameters
parentIdReplication ID of the parent entity
parentIdReplication ID of the orphan entity

◆ AddToRoot()

void SCR_EditableEntityCore.AddToRoot ( SCR_EditableEntityComponent entity)
Parameters
entity

◆ ApplyQueuedBudgetChanges()

void SCR_EditableEntityCore.ApplyQueuedBudgetChanges ( )
protected

◆ AuthorEntityRemovedServer()

void SCR_EditableEntityCore.AuthorEntityRemovedServer ( SCR_EditableEntityAuthor newAuthor)

◆ FindNearestEntity()

SCR_EditableEntityComponent SCR_EditableEntityCore.FindNearestEntity ( vector pos,
EEditableEntityType type,
EEditableEntityFlag flags = 0,
bool onlyDirect = true )

Find nearest entity to given position.

Parameters
posPosition from which the distance is measured
typeRequired entity type
flagsRequired entity flags
onlyDirectTrue to scan only root entities, false to scan all editable entities in the world
Returns
Editable entity

◆ GetAllAuthorsServer()

set< SCR_EditableEntityAuthor > SCR_EditableEntityCore.GetAllAuthorsServer ( )

◆ GetAllEntities() [1/2]

void SCR_EditableEntityCore.GetAllEntities ( out notnull set< SCR_EditableEntityComponent > entities,
bool onlyDirect = false,
bool skipIgnored = false )

Get all entities.

Parameters
[out]entitiesArray to be filled with child entities
onlyDirectWhen true, only the direct descendants are returned, otherwise all children, children of children etc. are returned.
skipIgnoredWhen true, entities flagged by IGNORE_LAYERS will not be included in the list

◆ GetAllEntities() [2/2]

void SCR_EditableEntityCore.GetAllEntities ( out notnull set< SCR_EditableEntityComponent > entities,
EEditableEntityAccessKey accessKey )

Get all editable entities with specified access keys.

Parameters
[out]entitiesArray to be filled with editable entities
accessKeyAccess key. Only entities with at least one compatible key will be returned.

◆ GetAllEntitiesByAuthorID()

int SCR_EditableEntityCore.GetAllEntitiesByAuthorID ( out notnull set< SCR_EditableEntityComponent > entities,
int playerID )

Get all editable entities with specified PlayerID.

Works only if this session wasn't reloaded. -> only works for Streamed in Entities

Parameters
[out]entitiesArray to be filled with editable entities
playerIDPlayer Unique Identifier. Returns all entities with author of this identifier.

◆ GetAllEntitiesByAuthorIDExt()

static int SCR_EditableEntityCore.GetAllEntitiesByAuthorIDExt ( out notnull set< SCR_EditableEntityComponent > entities,
int playerID )
static

Static call for GetAllEntitiesByAuthorUID for ease of use -> only works for Streamed in Entities.

Parameters
[out]entitiesArray to be filled with editable entities
playerIDPlayer Unique Identifier. Returns all entities with author of this identifier.

◆ GetAllEntitiesByAuthorUID()

int SCR_EditableEntityCore.GetAllEntitiesByAuthorUID ( out notnull set< SCR_EditableEntityComponent > entities,
string playerUID )

Get all editable entities with specified PlayerUID.

Works even after World Save/Load -> only works for Streamed in Entities

Parameters
[out]entitiesArray to be filled with editable entities
playerUIDPlayer Unique Identifier. Returns all entities with author of this identifier.

◆ GetAllEntitiesByAuthorUIDExt()

static int SCR_EditableEntityCore.GetAllEntitiesByAuthorUIDExt ( out notnull set< SCR_EditableEntityComponent > entities,
string playerUID )
static

Static call for GetAllEntitiesByAuthorUID for ease of use -> only works for Streamed in Entities.

Parameters
[out]entitiesArray to be filled with editable entities
playerUIDPlayer Unique Identifier. Returns all entities with author of this identifier.

◆ GetBudget()

bool SCR_EditableEntityCore.GetBudget ( EEditableEntityBudget budgetType,
out SCR_EditableEntityCoreBudgetSetting budgetSettings )

Get current budget settings of given type.

Parameters
[out]SCR_EditableEntityCoreBudgetSetting

◆ GetBudgetForEntityType()

EEditableEntityBudget SCR_EditableEntityCore.GetBudgetForEntityType ( EEditableEntityType entityType)
Parameters
entityType
Returns

◆ GetBudgets()

void SCR_EditableEntityCore.GetBudgets ( out notnull array< ref SCR_EditableEntityCoreBudgetSetting > budgets)

Get all entity budget settings.

Parameters
[out]Arraywith entity budget settings

◆ GetBuildModeLabelData()

SCR_EditableEntityCampaignBuildingModeLabelData SCR_EditableEntityCore.GetBuildModeLabelData ( EEditableEntityLabel entityLabel)

Get UI infos and Linked Conflict service point of passed entity label for BuildMode specific Labels Will ignore any non-buildmode labels as well as any build mode labels that have neither UIInfo nor linked Conflict service point.

Parameters
entityLabellabel to get data from
Returns
A class with specific build mode label data. Which has such info as: Label, UiInfo and Linked Conflict service point. Null if getting the data for the specific label fails

◆ GetBuildModeLabelLinkedConflictService()

SCR_EServicePointType SCR_EditableEntityCore.GetBuildModeLabelLinkedConflictService ( EEditableEntityLabel entityLabel)

Get linked conflict service point of passed entity label for BuildMode labels.

Will ignore any non assigned values (-1 or less)

Parameters
entityLabellabel to get data from
Returns
Linked conflict service point

◆ GetBuildModeLabelUIInfo()

SCR_UIInfo SCR_EditableEntityCore.GetBuildModeLabelUIInfo ( EEditableEntityLabel entityLabel)

Get UI info of passed entity label for BuildMode labels.

Will return null if no UIInfo assigned or if not a building mode specific label

Parameters
entityLabellabel to get data from
Returns
UiInfo

◆ GetCampaignBuildingModeLabelsData()

int SCR_EditableEntityCore.GetCampaignBuildingModeLabelsData ( notnull array< EEditableEntityLabel > entityLabels,
notnull out array< ref SCR_EditableEntityCampaignBuildingModeLabelData > validBuildmodeLabelData )

Get UI infos and Linked Conflict service point of all passed entity labels for BuildMode specific Labels Will ignore any non-buildmode labels as well as any build mode labels that have neither UIInfo nor linked Conflict service point.

Parameters
entityLabelslabels to get data from
[out]validBuildmodeLabelDataarray of specific build mode label data. Which has such info as: Label, UiInfo and Linked Conflict service point
Returns
Count of valid build mode labels.

◆ GetEntityCanBeControlled()

bool SCR_EditableEntityCore.GetEntityCanBeControlled ( EEditableEntityType type)

Check if entity can be controlled by player, used for delaying budget update/AI check.

Parameters
EEditableEntityTypetype of the entity to check
Returns
bool if given entity can be controlled by player

◆ GetEntityInteraction()

SCR_EditableEntityInteraction SCR_EditableEntityCore.GetEntityInteraction ( EEditableEntityType type)

Get interaction class for given entity type.

Parameters
typeEntity type
Returns
Interaction rules

◆ GetLabelGroupOrder()

int SCR_EditableEntityCore.GetLabelGroupOrder ( EEditableEntityLabelGroup groupLabel)

Get the order of the given group type.

Parameters
groupLabelgiven group type
Returns
order

◆ GetLabelGroups()

void SCR_EditableEntityCore.GetLabelGroups ( out notnull array< ref SCR_EditableEntityCoreLabelGroupSetting > labelGroups)

Get all entity label group settings.

Parameters
[out]Arraywith current entity label groups

◆ GetLabelGroupType()

bool SCR_EditableEntityCore.GetLabelGroupType ( EEditableEntityLabel label,
out EEditableEntityLabelGroup labelGroup )

Get group enum value of passed entity label.

Parameters
EEditableEntityLabelenum value
[out]Labelgroup enum value this entity label belongs to.
Returns
True when label is part of a group and found valid result.

◆ GetLabelOrder()

int SCR_EditableEntityCore.GetLabelOrder ( EEditableEntityLabel entityLabel)

Get specific label order.

Returns -1 if label not found

Returns
int label order.

◆ GetLabelsOfGroup()

bool SCR_EditableEntityCore.GetLabelsOfGroup ( EEditableEntityLabelGroup groupType,
out notnull array< SCR_EditableEntityCoreLabelSetting > labels )

Get all label settings of the passed label group.

Parameters
EEditableEntityLabelGroupenum value of group
[out]Arraywith all label settings of labels in this group
Returns
True if group has labels defined

◆ GetLabelUIInfo()

bool SCR_EditableEntityCore.GetLabelUIInfo ( EEditableEntityLabel entityLabel,
out SCR_UIInfo uiInfo )

Get UI info of passed entity label.

Parameters
EEditableEntityLabelenum value
[out]SCR_UIInfomatching the passed label enum value
Returns
True if UI Info was found and is valid

◆ GetLabelUIInfoIfValid()

bool SCR_EditableEntityCore.GetLabelUIInfoIfValid ( EEditableEntityLabel entityLabel,
EEditorMode currentMode,
out SCR_UIInfo uiInfo )

Get UI info of passed entity label if the label is valid to display.

Parameters
EEditableEntityLabelenum value
currentModeCurrent editor mode
[out]SCR_UIInfomatching the passed label enum value
Returns
True if UI Info was found and is valid

◆ GetPlayerDrawDistanceSq()

float SCR_EditableEntityCore.GetPlayerDrawDistanceSq ( bool isInVehicle)

Get draw distance override value for player characters.

Parameters
isInVehicle
Returns
Draw distance value

◆ GetSettings()

SCR_EditableEntityCoreTypeSetting SCR_EditableEntityCore.GetSettings ( SCR_EditableEntityComponent entity)

Get global settings for given entity.

Parameters
entityEditable entity

◆ LoadSettings()

void SCR_EditableEntityCore.LoadSettings ( SCR_EditableEntityComponent entity)

Load global settings for given entity.

Parameters
entityAffected entity

◆ Log()

void SCR_EditableEntityCore.Log ( )

Print out the hierarchy of all editable entities.

◆ OnAuthorRequestFinished()

void SCR_EditableEntityCore.OnAuthorRequestFinished ( )

◆ OnGameEnd()

override void SCR_EditableEntityCore.OnGameEnd ( )

◆ OnGameStart()

override void SCR_EditableEntityCore.OnGameStart ( )

◆ OnUpdate()

override void SCR_EditableEntityCore.OnUpdate ( float timeSlice)

◆ OrderLabels()

void SCR_EditableEntityCore.OrderLabels ( inout notnull array< EEditableEntityLabel > labels)

Get a label array and order it according to group and label index.

Returns
[inout] labels that will be ordered

◆ QueueBudgetChange()

void SCR_EditableEntityCore.QueueBudgetChange ( EEditableEntityBudget budgetType,
bool added,
SCR_EditableEntityComponent entity,
SCR_EntityBudgetValue budgetCost = null )

◆ RegisterAuthorServer()

void SCR_EditableEntityCore.RegisterAuthorServer ( SCR_EditableEntityAuthor newAuthor)

◆ RegisterEntity()

void SCR_EditableEntityCore.RegisterEntity ( SCR_EditableEntityComponent entity)
Parameters
entity

◆ RemoveFromRoot()

void SCR_EditableEntityCore.RemoveFromRoot ( SCR_EditableEntityComponent entity)
Parameters
entity

◆ RemoveOrphans()

int SCR_EditableEntityCore.RemoveOrphans ( RplId parentId,
out notnull array< SCR_EditableEntityComponent > outOrphans )

Remove orphaned entities belonging to given parent.

Parameters
parentIdReplication ID of the parent entity
[out]outOrphansArray to be filled with orphaned entities
Returns
Number of orphans

◆ RequestAllAuthors()

void SCR_EditableEntityCore.RequestAllAuthors ( )

◆ UnRegisterEntity()

void SCR_EditableEntityCore.UnRegisterEntity ( SCR_EditableEntityComponent entity,
IEntity owner = null )
Parameters
entity
owner

◆ UpdateBudget()

void SCR_EditableEntityCore.UpdateBudget ( EEditableEntityBudget budgetType,
bool added,
SCR_EditableEntityComponent entity,
SCR_EntityBudgetValue budgetCost = null )
protected
Parameters
budgetType
added
entity
budgetCost

◆ UpdateBudgetForEntity()

void SCR_EditableEntityCore.UpdateBudgetForEntity ( SCR_EditableEntityComponent entity,
bool added,
IEntity owner )
protected
Parameters
entity
added
owner

◆ UpdateBudgets()

void SCR_EditableEntityCore.UpdateBudgets ( SCR_EditableEntityComponent entity,
bool added,
IEntity owner = null )
Parameters
entity
added
owner

Member Data Documentation

◆ budgetChangesAccumulated

bool SCR_EditableEntityCore.budgetChangesAccumulated = false

◆ conflictCompositionHackOnServerRestartCheck

bool SCR_EditableEntityCore.conflictCompositionHackOnServerRestartCheck = false

◆ Event_OnAuthorsRegisteredFinished

ref ScriptInvoker_AuthorRequestedFinishedEvent SCR_EditableEntityCore.Event_OnAuthorsRegisteredFinished = new ScriptInvoker_AuthorRequestedFinishedEvent

◆ Event_OnEntityAccessKeyChanged

ref ScriptInvoker SCR_EditableEntityCore.Event_OnEntityAccessKeyChanged = new ScriptInvoker

Called when entity access key is modified.

◆ Event_OnEntityBudgetUpdated

ref ScriptInvoker_EntityCoreBudgetUpdatedEvent SCR_EditableEntityCore.Event_OnEntityBudgetUpdated = new ScriptInvoker_EntityCoreBudgetUpdatedEvent()

Called when entity budget is updated.

◆ Event_OnEntityBudgetUpdatedPerEntity

ref ScriptInvoker_EntityCoreBudgetUpdatedPerEntityEvent SCR_EditableEntityCore.Event_OnEntityBudgetUpdatedPerEntity = new ScriptInvoker_EntityCoreBudgetUpdatedPerEntityEvent()

Called when the whole budget is updated.

◆ Event_OnEntityExtendedChange

ref ScriptInvoker SCR_EditableEntityCore.Event_OnEntityExtendedChange = new ScriptInvoker

Called when entity is extended or cease to be extended.

◆ Event_OnEntityRefreshed

ref ScriptInvoker SCR_EditableEntityCore.Event_OnEntityRefreshed = new ScriptInvoker

◆ Event_OnEntityRegistered

ref ScriptInvoker SCR_EditableEntityCore.Event_OnEntityRegistered = new ScriptInvoker

Called when an entity is made editable.

◆ Event_OnEntityTransformChanged

ref ScriptInvoker SCR_EditableEntityCore.Event_OnEntityTransformChanged = new ScriptInvoker

Called when entity transformation is changed by the editor.

◆ Event_OnEntityTransformChangedServer

ref ScriptInvoker SCR_EditableEntityCore.Event_OnEntityTransformChangedServer = new ScriptInvoker

Called when entity transformation is changed by the editor only server only. Sends EditableEntity and Prev ETransformMode.

◆ Event_OnEntityUnregistered

ref ScriptInvoker SCR_EditableEntityCore.Event_OnEntityUnregistered = new ScriptInvoker

Called when an entity is made not editable.

◆ Event_OnEntityVisibilityChanged

ref ScriptInvoker SCR_EditableEntityCore.Event_OnEntityVisibilityChanged = new ScriptInvoker

Called when entity access keys are updated.

◆ Event_OnParentEntityChanged

ref ScriptInvoker SCR_EditableEntityCore.Event_OnParentEntityChanged = new ScriptInvoker

Called when entity is changes parent.

◆ m_bAuthorRequesting

bool SCR_EditableEntityCore.m_bAuthorRequesting
protected

◆ m_fPlayerDrawDistance

float SCR_EditableEntityCore.m_fPlayerDrawDistance
protected

◆ m_fPlayerVehicleDistanceModifier

float SCR_EditableEntityCore.m_fPlayerVehicleDistanceModifier
protected

◆ m_OrphanEntityIds

ref map<RplId, ref array<RplId> > SCR_EditableEntityCore.m_OrphanEntityIds = new map<RplId, ref array<RplId>>()

The documentation for this interface was generated from the following file: