Arma Reforger Script API
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SCR_CampaignBuildingGadgetToolComponent Member List

This is the complete list of members for SCR_CampaignBuildingGadgetToolComponent, including all inherited members.

ActivateAction()SCR_CampaignBuildingGadgetToolComponentprotected
ActivateGadgetUpdate()SCR_GadgetComponent
CanBeHeld()SCR_GadgetComponent
CanBeRaised()SCR_GadgetComponent
ConnectToGadgetsSystem()SCR_GadgetComponentprotected
CycleItems(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty)SCR_CampaignBuildingGadgetToolComponentprotected
CycleVariants(float value=0.0, EActionTrigger reason=0, string actionName=string.Empty)SCR_CampaignBuildingGadgetToolComponentprotected
DeactivateGadgetUpdate()SCR_GadgetComponent
DisconnectFromGadgetsSystem()SCR_GadgetComponentprotected
EnablePreview(bool enabled, notnull SCR_ItemPlacementComponent placementComp)SCR_CampaignBuildingGadgetToolComponentprotected
EvaluatePreviewEntity(IEntity ent)SCR_CampaignBuildingGadgetToolComponentprotected
FindDeployableItems(IEntity ignoredItem=null, bool skipUniqueCountCheck=false)SCR_CampaignBuildingGadgetToolComponentprotected
GetAnimVariable()SCR_GadgetComponent
GetBuildingModeEntity()SCR_CampaignBuildingGadgetToolComponent
GetCanEnterPlacementMode()SCR_CampaignBuildingGadgetToolComponent
GetCharacterControllerComponent()SCR_CampaignBuildingGadgetToolComponent
GetCharacterOwner()SCR_GadgetComponent
GetCurrentlyHandledComponent()SCR_CampaignBuildingGadgetToolComponent
GetIsPlacementModeEnabled()SCR_CampaignBuildingGadgetToolComponent
GetMaxAllowedTilt()SCR_CampaignBuildingGadgetToolComponent
GetMode()SCR_GadgetComponent
GetToolConstructionValue()SCR_CampaignBuildingGadgetToolComponent
GetType()SCR_CampaignBuildingGadgetToolComponent
GetUseMask()SCR_GadgetComponent
GetWeaponNoFireTime()SCR_GadgetComponent
HasMoreItemsToPlace()SCR_CampaignBuildingGadgetToolComponent
HasMoreVariants()SCR_CampaignBuildingGadgetToolComponent
IsToggledOn()SCR_GadgetComponent
IsUsingADSControls()SCR_GadgetComponent
IsVisibleEquipped()SCR_GadgetComponent
m_aFoundDeployablesSCR_CampaignBuildingGadgetToolComponentprotected
m_aShownPreviewSCR_CampaignBuildingGadgetToolComponentprotected
m_aShownPreviewOldSCR_CampaignBuildingGadgetToolComponentprotected
m_bActivatedSCR_GadgetComponentprotected
m_bCanBeHeldSCR_GadgetComponentprotected
m_bCanEnterPlacementModeSCR_CampaignBuildingGadgetToolComponentprotected
m_bFocusedSCR_GadgetComponent
m_bHasMoreItemsToPlaceSCR_CampaignBuildingGadgetToolComponentprotected
m_bHasMoreVariantsToChooseSCR_CampaignBuildingGadgetToolComponentprotected
m_bPlacementModeEnabledSCR_CampaignBuildingGadgetToolComponentprotected
m_bToolActiveWhenEditorOpenSCR_CampaignBuildingGadgetToolComponentprotected
m_CharacterOwnerSCR_GadgetComponentprotected
m_CurrentlyHandledComponentSCR_CampaignBuildingGadgetToolComponentprotected
m_eAnimVariableSCR_GadgetComponentprotected
m_eUseMaskSCR_GadgetComponentprotected
m_fDistanceToBuildCompositionSCR_CampaignBuildingGadgetToolComponentprotected
m_fDistanceToShowPreviewSCR_CampaignBuildingGadgetToolComponentprotected
m_fTraceDelaySCR_CampaignBuildingGadgetToolComponentprotected
m_fWeaponNoFireTimeSCR_GadgetComponentprotected
m_iConstructionValueSCR_CampaignBuildingGadgetToolComponentprotected
m_iCurrentVariantSCR_CampaignBuildingGadgetToolComponentprotected
m_iModeSCR_GadgetComponentprotected
m_vEquipmentSlotOffsetSCR_GadgetComponentprotected
ModeClear(EGadgetMode mode)SCR_CampaignBuildingGadgetToolComponentprotected
ModeSwitch(EGadgetMode mode, IEntity charOwner)SCR_CampaignBuildingGadgetToolComponent
OnAfterItemPlaced(notnull SCR_ItemPlacementComponent caller, notnull IEntity item, bool success, bool equipNext)SCR_CampaignBuildingGadgetToolComponent
OnConsciousnessChanged(bool conscious)SCR_CampaignBuildingGadgetToolComponent
OnDelete(IEntity owner)SCR_GadgetComponent
OnEditorClosed()SCR_CampaignBuildingGadgetToolComponentprotected
OnEditorOpened()SCR_CampaignBuildingGadgetToolComponentprotected
OnItemPlacementStart(notnull SCR_ItemPlacementComponent caller)SCR_CampaignBuildingGadgetToolComponent
OnModeChanged(EGadgetMode mode, IEntity charOwner)SCR_GadgetComponent
OnParentSlotChanged(InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot)SCR_GadgetComponent
OnPossessed(int playerID, bool isPossessing, RplId mainEntityID)SCR_CampaignBuildingGadgetToolComponent
OnPostInit(IEntity owner)SCR_GadgetComponent
OnSlotOccludedStateChanged(bool occluded)SCR_GadgetComponent
OnTicksOnRemoteProxy()ScriptGameComponentprotected
OnToggleActive(bool state)SCR_CampaignBuildingGadgetToolComponent
RemoveEventHandlers()SCR_CampaignBuildingGadgetToolComponent
RemoveOnConsciousnessChanged()SCR_CampaignBuildingGadgetToolComponent
RemovePreviews()SCR_CampaignBuildingGadgetToolComponentprotected
RplLoad(ScriptBitReader reader)SCR_GadgetComponent
RplSave(ScriptBitWriter writer)SCR_GadgetComponent
SelectNextPlaceableItem(notnull SCR_ItemPlacementComponent placementComp)SCR_CampaignBuildingGadgetToolComponentprotected
SelectNextVariant()SCR_CampaignBuildingGadgetToolComponent
SetPlacementMode(bool newState)SCR_CampaignBuildingGadgetToolComponentprotected
ToggleActive(bool state, SCR_EUseContext context)SCR_GadgetComponent
ToggleFocused(bool enable)SCR_GadgetComponent
ToolToHand()SCR_CampaignBuildingGadgetToolComponent
ToolToInventory()SCR_CampaignBuildingGadgetToolComponent
TRACE_DELAY_VALUESCR_CampaignBuildingGadgetToolComponentprotectedstatic
TraceCompositionToShowPreview()SCR_CampaignBuildingGadgetToolComponentprotected
Update(float timeSlice)SCR_CampaignBuildingGadgetToolComponent
UpdateVisibility(EGadgetMode mode)SCR_GadgetComponent
ValidateSpace(notnull SCR_ItemPlacementComponent caller, inout vector transform[4], out ENotification cantPlaceReason)SCR_CampaignBuildingGadgetToolComponent