Arma Reforger Script API
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Public Member Functions | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
SCR_CampaignBuildingGadgetToolComponent Interface Reference
Inheritance diagram for SCR_CampaignBuildingGadgetToolComponent:
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Public Member Functions

override void Update (float timeSlice)
 
override void OnToggleActive (bool state)
 Event called from SCR_GadgetManagerComponent through RPC request.
 
override EGadgetType GetType ()
 Get gadget type.
 
override void ModeSwitch (EGadgetMode mode, IEntity charOwner)
 Triggered when an operation with gadget is performed - picked up, taken into hands, back to backpack etc.
 
void ToolToHand ()
 Building tool taken to hand - show preview etc.
 
void OnPossessed (int playerID, bool isPossessing, RplId mainEntityID)
 
void ToolToInventory ()
 Building tool out of hands - show preview.
 
SCR_EditorModeEntity GetBuildingModeEntity ()
 Search for an editor mode entity (exists only when the player is in editor mode)
 
void OnConsciousnessChanged (bool conscious)
 
void RemoveOnConsciousnessChanged ()
 
int GetToolConstructionValue ()
 
SCR_CharacterControllerComponent GetCharacterControllerComponent ()
 
void RemoveEventHandlers ()
 
- Public Member Functions inherited from SCR_GadgetComponent
EGadgetAnimVariable GetAnimVariable ()
 
float GetWeaponNoFireTime ()
 
bool IsToggledOn ()
 Is gadget toggled on/off.
 
void OnToggleActive (bool state)
 Event called from SCR_GadgetManagerComponent through RPC request.
 
void OnParentSlotChanged (InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot)
 InventoryItemComponent event.
 
void OnModeChanged (EGadgetMode mode, IEntity charOwner)
 Gadget mode change event.
 
void OnSlotOccludedStateChanged (bool occluded)
 Method called when slot to which item is attached to changed its occlusion state.
 
void ActivateGadgetUpdate ()
 Activate gadget frame update.
 
void DeactivateGadgetUpdate ()
 Deactivate gadget frame flag.
 
void UpdateVisibility (EGadgetMode mode)
 Set visibility when show/hide hand animation starts/finishes.
 
void ToggleActive (bool state, SCR_EUseContext context)
 Synchronise gadget state.
 
void ActivateAction ()
 Action listener callback.
 
void ToggleFocused (bool enable)
 Toggle gadget focus state.
 
IEntity GetCharacterOwner ()
 Get IEntity in possession of this Gadget.
 
EGadgetType GetType ()
 Get gadget type.
 
EGadgetMode GetMode ()
 Get gadget mode.
 
bool CanBeHeld ()
 Can be held in hand.
 
SCR_EUseContext GetUseMask ()
 Provides value that contains mask of contexts from which this gadget can be toggled.
 
bool CanBeRaised ()
 Gadget has a raised animation version.
 
bool IsUsingADSControls ()
 Gadget uses ADS controls from gadget raisable context.
 
bool IsVisibleEquipped ()
 Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else.
 
void Update (float timeSlice)
 
override bool RplSave (ScriptBitWriter writer)
 
override bool RplLoad (ScriptBitReader reader)
 
override void OnDelete (IEntity owner)
 
override void OnPostInit (IEntity owner)
 

Protected Member Functions

void RemovePreviews ()
 
void OnEditorOpened ()
 Method called when character has a shovel in hands and any editor mode is opned.
 
void OnEditorClosed ()
 Method called when character has a shovel in hands and any editor mode is closed.
 
bool TraceCompositionToShowPreview ()
 Trace the possible previews.
 
bool EvaluatePreviewEntity (IEntity ent)
 
- Protected Member Functions inherited from SCR_GadgetComponent
void ModeSwitch (EGadgetMode mode, IEntity charOwner)
 Set gadget mode.
 
void ModeClear (EGadgetMode mode)
 Clear gadget mode.
 
void ConnectToGadgetsSystem ()
 Starts on frame update event.
 
void DisconnectFromGadgetsSystem ()
 
- Protected Member Functions inherited from ScriptGameComponent
bool OnTicksOnRemoteProxy ()
 

Protected Attributes

float m_fDistanceToShowPreview
 
float m_fDistanceToBuildComposition
 
int m_iConstructionValue
 
float m_fTraceDelay
 
ref array< SCR_CampaignBuildingLayoutComponentm_aShownPreview = {}
 
ref array< SCR_CampaignBuildingLayoutComponentm_aShownPreviewOld = {}
 
bool m_bToolActiveWhenEditorOpen
 
- Protected Attributes inherited from SCR_GadgetComponent
EGadgetAnimVariable m_eAnimVariable
 
SCR_EUseContext m_eUseMask
 
vector m_vEquipmentSlotOffset
 
float m_fWeaponNoFireTime
 
bool m_bActivated = false
 
EGadgetMode m_iMode = EGadgetMode.ON_GROUND
 
IEntity m_CharacterOwner
 

Static Protected Attributes

const static float TRACE_DELAY_VALUE = 0.5
 

Additional Inherited Members

- Public Attributes inherited from SCR_GadgetComponent
bool m_bFocused
 

Member Function Documentation

◆ EvaluatePreviewEntity()

bool SCR_CampaignBuildingGadgetToolComponent.EvaluatePreviewEntity ( IEntity  ent)
protected

◆ GetBuildingModeEntity()

SCR_EditorModeEntity SCR_CampaignBuildingGadgetToolComponent.GetBuildingModeEntity ( )

Search for an editor mode entity (exists only when the player is in editor mode)

Returns

◆ GetCharacterControllerComponent()

SCR_CharacterControllerComponent SCR_CampaignBuildingGadgetToolComponent.GetCharacterControllerComponent ( )
Returns

◆ GetToolConstructionValue()

int SCR_CampaignBuildingGadgetToolComponent.GetToolConstructionValue ( )
Returns
the value how much this tool adds to a building value with one action

◆ GetType()

override EGadgetType SCR_CampaignBuildingGadgetToolComponent.GetType ( )

Get gadget type.

Returns
Returns gadget type

Implements SCR_GadgetComponent.

◆ ModeSwitch()

override void SCR_CampaignBuildingGadgetToolComponent.ModeSwitch ( EGadgetMode  mode,
IEntity  charOwner 
)

Triggered when an operation with gadget is performed - picked up, taken into hands, back to backpack etc.

Parameters
[in]mode
[in]charOwnermust have a GadgetManager component

Implements SCR_GadgetComponent.

◆ OnConsciousnessChanged()

void SCR_CampaignBuildingGadgetToolComponent.OnConsciousnessChanged ( bool  conscious)

◆ OnEditorClosed()

void SCR_CampaignBuildingGadgetToolComponent.OnEditorClosed ( )
protected

Method called when character has a shovel in hands and any editor mode is closed.

◆ OnEditorOpened()

void SCR_CampaignBuildingGadgetToolComponent.OnEditorOpened ( )
protected

Method called when character has a shovel in hands and any editor mode is opned.

◆ OnPossessed()

void SCR_CampaignBuildingGadgetToolComponent.OnPossessed ( int  playerID,
bool  isPossessing,
RplId  mainEntityID 
)
Parameters
[in]playerID
[in]isPossessing
[in]mainEntityID

◆ OnToggleActive()

override void SCR_CampaignBuildingGadgetToolComponent.OnToggleActive ( bool  state)

Event called from SCR_GadgetManagerComponent through RPC request.

Parameters
[in]stateis gadget state: true - active / false - inactive

Implements SCR_GadgetComponent.

◆ RemoveEventHandlers()

void SCR_CampaignBuildingGadgetToolComponent.RemoveEventHandlers ( )

◆ RemoveOnConsciousnessChanged()

void SCR_CampaignBuildingGadgetToolComponent.RemoveOnConsciousnessChanged ( )

◆ RemovePreviews()

void SCR_CampaignBuildingGadgetToolComponent.RemovePreviews ( )
protected

◆ ToolToHand()

void SCR_CampaignBuildingGadgetToolComponent.ToolToHand ( )

Building tool taken to hand - show preview etc.

◆ ToolToInventory()

void SCR_CampaignBuildingGadgetToolComponent.ToolToInventory ( )

Building tool out of hands - show preview.

◆ TraceCompositionToShowPreview()

bool SCR_CampaignBuildingGadgetToolComponent.TraceCompositionToShowPreview ( )
protected

Trace the possible previews.

Returns

◆ Update()

override void SCR_CampaignBuildingGadgetToolComponent.Update ( float  timeSlice)
Parameters
[in]timeSlice

Implements SCR_GadgetComponent.

Member Data Documentation

◆ m_aShownPreview

ref array<SCR_CampaignBuildingLayoutComponent> SCR_CampaignBuildingGadgetToolComponent.m_aShownPreview = {}
protected

◆ m_aShownPreviewOld

ref array<SCR_CampaignBuildingLayoutComponent> SCR_CampaignBuildingGadgetToolComponent.m_aShownPreviewOld = {}
protected

◆ m_bToolActiveWhenEditorOpen

bool SCR_CampaignBuildingGadgetToolComponent.m_bToolActiveWhenEditorOpen
protected

◆ m_fDistanceToBuildComposition

float SCR_CampaignBuildingGadgetToolComponent.m_fDistanceToBuildComposition
protected

◆ m_fDistanceToShowPreview

float SCR_CampaignBuildingGadgetToolComponent.m_fDistanceToShowPreview
protected

◆ m_fTraceDelay

float SCR_CampaignBuildingGadgetToolComponent.m_fTraceDelay
protected

◆ m_iConstructionValue

int SCR_CampaignBuildingGadgetToolComponent.m_iConstructionValue
protected

◆ TRACE_DELAY_VALUE

const static float SCR_CampaignBuildingGadgetToolComponent.TRACE_DELAY_VALUE = 0.5
staticprotected

The documentation for this interface was generated from the following file: