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| int | GetMaxValue () |
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| bool | CanBeUsed () |
| | To be overridden in inherited classes, allow to set an additional custom condition to usage of the budget. For an example only with specific game mode etc.
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| EEditableEntityBudget | GetBudget () |
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| bool | UseMasterProviderBudget () |
| | Should be used the budget of master provider.
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| bool | CanShowBudgetInUI () |
| | Should be this budget shown in UI.
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◆ GetMaxValue()
| int SCR_CampaignBuildingMaxValueBudgetToEvaluateData.GetMaxValue |
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| ) |
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◆ m_iMaxValue
| int SCR_CampaignBuildingMaxValueBudgetToEvaluateData.m_iMaxValue |
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protected |
The documentation for this interface was generated from the following file:
- Game/Building/SCR_CampaignBuildingMaxValueBudgetToEvaluateData.c