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| bool | IsWhitelistEmpty () |
| | return true when there is no prefab set on the whitelist.
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| |
| bool | IsOnWhitelist (ResourceName resName) |
| | Check if the given ID is ont he list of whitelisted prefabs.
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◆ IsOnWhitelist()
| bool SCR_CampaignBuildingObstructionExceptionComponent.IsOnWhitelist |
( |
ResourceName | resName | ) |
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Check if the given ID is ont he list of whitelisted prefabs.
◆ IsWhitelistEmpty()
| bool SCR_CampaignBuildingObstructionExceptionComponent.IsWhitelistEmpty |
( |
| ) |
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return true when there is no prefab set on the whitelist.
◆ m_aWhiteListPrefabs
| ref array<ResourceName> SCR_CampaignBuildingObstructionExceptionComponent.m_aWhiteListPrefabs |
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protected |
The documentation for this interface was generated from the following file:
- Game/Editor/Components/Editor/SCR_CampaignBuildingObstructionExceptionComponent.c