◆ CenterMapOnDestination()
◆ ComposeDestinationList()
void SCR_CampaignFastTravelComponent.ComposeDestinationList |
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◆ EOnInit()
override void SCR_CampaignFastTravelComponent.EOnInit |
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IEntity | owner | ) |
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◆ FilterEntity()
bool SCR_CampaignFastTravelComponent.FilterEntity |
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IEntity | ent | ) |
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◆ GetCooldown()
override int SCR_CampaignFastTravelComponent.GetCooldown |
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◆ IsDestinationReachable() [1/2]
bool SCR_CampaignFastTravelComponent.IsDestinationReachable |
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RplId | id | ) |
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◆ IsDestinationReachable() [2/2]
bool SCR_CampaignFastTravelComponent.IsDestinationReachable |
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vector | destination | ) |
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◆ OnMapClose()
◆ OnMapFastTravelRequested()
void SCR_CampaignFastTravelComponent.OnMapFastTravelRequested |
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SCR_SelectionMenuEntry | element, |
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float[] | worldPos ) |
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◆ OnMapOpen()
◆ OnSpawnpointAdded()
void SCR_CampaignFastTravelComponent.OnSpawnpointAdded |
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SCR_SpawnPoint | spawnpoint | ) |
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◆ OnSpawnpointRemoved()
void SCR_CampaignFastTravelComponent.OnSpawnpointRemoved |
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SCR_SpawnPoint | spawnpoint | ) |
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◆ ProcessEntity()
bool SCR_CampaignFastTravelComponent.ProcessEntity |
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IEntity | ent | ) |
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◆ RefreshDestinationList()
void SCR_CampaignFastTravelComponent.RefreshDestinationList |
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◆ RefreshMainEntry()
bool SCR_CampaignFastTravelComponent.RefreshMainEntry |
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◆ RefreshShownCooldown()
void SCR_CampaignFastTravelComponent.RefreshShownCooldown |
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◆ RpcAsk_CheckSpawnpointAvailability()
void SCR_CampaignFastTravelComponent.RpcAsk_CheckSpawnpointAvailability |
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RplId | spawnpointId | ) |
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◆ RpcAsk_FastTravel()
override void SCR_CampaignFastTravelComponent.RpcAsk_FastTravel |
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RplId | destinationId | ) |
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◆ RpcDo_EnableDestination()
void SCR_CampaignFastTravelComponent.RpcDo_EnableDestination |
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RplId | spawnpointId | ) |
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◆ SendPlayerCoords()
void SCR_CampaignFastTravelComponent.SendPlayerCoords |
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vector | coords | ) |
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◆ ServerSanityCheck()
override bool SCR_CampaignFastTravelComponent.ServerSanityCheck |
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notnull IEntity | target | ) |
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◆ SetupMapRadialMenuEntries()
void SCR_CampaignFastTravelComponent.SetupMapRadialMenuEntries |
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◆ ToggleDestinationSelection()
void SCR_CampaignFastTravelComponent.ToggleDestinationSelection |
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bool | enable | ) |
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◆ m_bEnemiesNearby
bool SCR_CampaignFastTravelComponent.m_bEnemiesNearby |
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◆ m_bSelectionInProgress
bool SCR_CampaignFastTravelComponent.m_bSelectionInProgress |
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◆ m_MainEntry
◆ m_MapContextualMenu
◆ m_mMenuEntries
◆ m_PlayerFaction
The documentation for this interface was generated from the following file:
- Game/Components/SCR_CampaignFastTravelComponent.c