◆ ~SCR_FastTravelComponent()
      
        
          | void SCR_FastTravelComponent.~SCR_FastTravelComponent  | 
          ( | 
           | ) | 
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◆ CalculateDestinationVector() [1/2]
  
  
      
        
          | vector SCR_FastTravelComponent.CalculateDestinationVector  | 
          ( | 
          notnull IEntity |           destination | ) | 
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Find coordinates for player teleport some distance away from the target, azimuth relative to previous player location. 
- Parameters
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◆ CalculateDestinationVector() [2/2]
  
  
      
        
          | vector SCR_FastTravelComponent.CalculateDestinationVector  | 
          ( | 
          vector |           targetOrigin | ) | 
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◆ DisableAfterUse()
      
        
          | void SCR_FastTravelComponent.DisableAfterUse  | 
          ( | 
           | ) | 
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◆ EOnInit()
      
        
          | override void SCR_FastTravelComponent.EOnInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ FadeOut()
  
  
      
        
          | void SCR_FastTravelComponent.FadeOut  | 
          ( | 
           | ) | 
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◆ FastTravel()
      
        
          | void SCR_FastTravelComponent.FastTravel  | 
          ( | 
           | ) | 
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◆ FindDestinationId()
      
        
          | RplId SCR_FastTravelComponent.FindDestinationId  | 
          ( | 
          IEntity |           entity | ) | 
           | 
        
      
 
 
◆ GetCooldown()
      
        
          | int SCR_FastTravelComponent.GetCooldown  | 
          ( | 
           | ) | 
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◆ GetDestinationName()
      
        
          | string SCR_FastTravelComponent.GetDestinationName  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetEntityByDestinationId()
      
        
          | IEntity SCR_FastTravelComponent.GetEntityByDestinationId  | 
          ( | 
          RplId |           id | ) | 
           | 
        
      
 
 
◆ GetLocalInstance()
◆ OnPostInit()
      
        
          | override void SCR_FastTravelComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ OnSelectionChanged()
      
        
          | void SCR_FastTravelComponent.OnSelectionChanged  | 
          ( | 
          MapItem |           item | ) | 
           | 
        
      
 
 
◆ RpcAsk_FastTravel()
  
  
      
        
          | void SCR_FastTravelComponent.RpcAsk_FastTravel  | 
          ( | 
          RplId |           destinationId | ) | 
           | 
         
       
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◆ RpcDo_FastTravel()
  
  
      
        
          | void SCR_FastTravelComponent.RpcDo_FastTravel  | 
          ( | 
          vector |           position | ) | 
           | 
         
       
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◆ ServerSanityCheck()
  
  
      
        
          | bool SCR_FastTravelComponent.ServerSanityCheck  | 
          ( | 
          notnull IEntity |           target | ) | 
           | 
         
       
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◆ SetDestination()
      
        
          | void SCR_FastTravelComponent.SetDestination  | 
          ( | 
          RplId |           id,  | 
        
        
           | 
           | 
          string |           name ) | 
        
      
 
Destination must be a replicated item with valid RplId. 
 
 
◆ SetNextTransportTimestamp()
      
        
          | void SCR_FastTravelComponent.SetNextTransportTimestamp  | 
          ( | 
          WorldTimestamp |           timestamp | ) | 
           | 
        
      
 
 
◆ Teleport()
  
  
      
        
          | void SCR_FastTravelComponent.Teleport  | 
          ( | 
           | ) | 
           | 
         
       
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protected   | 
  
 
 
◆ ToggleMapDestinationSelection()
  
  
      
        
          | static void SCR_FastTravelComponent.ToggleMapDestinationSelection  | 
          ( | 
          bool |           enable,  | 
         
        
           | 
           | 
          bool |           disableAfterUse = true ) | 
         
       
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static   | 
  
 
Toggle fast travel destination selection from the map. 
- Parameters
 - 
  
    | [in] | enable |  | 
    | [in] | disableAfterUse |  | 
  
   
 
 
◆ BLACKSCREEN_DURATION
  
  
      
        
          | const float SCR_FastTravelComponent.BLACKSCREEN_DURATION = 1.0 | 
         
       
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◆ CLOSE_MAP_DELAY
  
  
      
        
          | const float SCR_FastTravelComponent.CLOSE_MAP_DELAY = 0.75 | 
         
       
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◆ FADE_DURATION
  
  
      
        
          | const float SCR_FastTravelComponent.FADE_DURATION = 1.5 | 
         
       
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◆ m_bDisableAfterUse
  
  
      
        
          | bool SCR_FastTravelComponent.m_bDisableAfterUse | 
         
       
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◆ m_bIsDestinationValid
  
  
      
        
          | bool SCR_FastTravelComponent.m_bIsDestinationValid | 
         
       
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◆ m_fNextTravelAvailableAt
  
  
      
        
          | WorldTimestamp SCR_FastTravelComponent.m_fNextTravelAvailableAt | 
         
       
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◆ m_iCooldown
  
  
      
        
          | int SCR_FastTravelComponent.m_iCooldown | 
         
       
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◆ m_iDestinationId
  
  
      
        
          | RplId SCR_FastTravelComponent.m_iDestinationId = RplId.Invalid() | 
         
       
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◆ m_iDistanceToTarget
  
  
      
        
          | int SCR_FastTravelComponent.m_iDistanceToTarget | 
         
       
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◆ m_PlayerController
◆ m_sDestinationName
  
  
      
        
          | string SCR_FastTravelComponent.m_sDestinationName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sDestinationType
  
  
      
        
          | string SCR_FastTravelComponent.m_sDestinationType | 
         
       
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protected   | 
  
 
 
◆ m_vTeleportCoordinates
  
  
      
        
          | vector SCR_FastTravelComponent.m_vTeleportCoordinates | 
         
       
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protected   | 
  
 
 
◆ SPAWNING_RADIUS
  
  
      
        
          | const int SCR_FastTravelComponent.SPAWNING_RADIUS = 10 | 
         
       
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static   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Components/SCR_FastTravelComponent.c