◆ GetFaction()
◆ GetMapItem()
MapItem SCR_CampaignMobileAssemblyStandaloneComponent.GetMapItem |
( |
| ) |
|
◆ GetParentFaction()
◆ GetParentFactionID()
int SCR_CampaignMobileAssemblyStandaloneComponent.GetParentFactionID |
( |
| ) |
|
◆ GetRadioRange()
int SCR_CampaignMobileAssemblyStandaloneComponent.GetRadioRange |
( |
| ) |
|
◆ GetVehicle()
IEntity SCR_CampaignMobileAssemblyStandaloneComponent.GetVehicle |
( |
| ) |
|
◆ IsInRadioRange()
bool SCR_CampaignMobileAssemblyStandaloneComponent.IsInRadioRange |
( |
| ) |
|
◆ IsProxy()
bool SCR_CampaignMobileAssemblyStandaloneComponent.IsProxy |
( |
| ) |
|
|
protected |
◆ OnDelete()
override void SCR_CampaignMobileAssemblyStandaloneComponent.OnDelete |
( |
IEntity | owner | ) |
|
◆ OnFactionChanged()
void SCR_CampaignMobileAssemblyStandaloneComponent.OnFactionChanged |
( |
| ) |
|
◆ OnParentFactionIDSet()
void SCR_CampaignMobileAssemblyStandaloneComponent.OnParentFactionIDSet |
( |
| ) |
|
◆ OnPostInit()
override void SCR_CampaignMobileAssemblyStandaloneComponent.OnPostInit |
( |
IEntity | owner | ) |
|
◆ SetParentFactionID()
void SCR_CampaignMobileAssemblyStandaloneComponent.SetParentFactionID |
( |
int | factionID | ) |
|
◆ SetRadioRange()
void SCR_CampaignMobileAssemblyStandaloneComponent.SetRadioRange |
( |
int | range | ) |
|
◆ SetVehicle()
void SCR_CampaignMobileAssemblyStandaloneComponent.SetVehicle |
( |
IEntity | vehicle | ) |
|
◆ UpdateMapItem()
void SCR_CampaignMobileAssemblyStandaloneComponent.UpdateMapItem |
( |
| ) |
|
|
protected |
◆ UpdateRadioCoverage()
void SCR_CampaignMobileAssemblyStandaloneComponent.UpdateRadioCoverage |
( |
| ) |
|
◆ UpdateRespawnCooldown()
void SCR_CampaignMobileAssemblyStandaloneComponent.UpdateRespawnCooldown |
( |
Widget | w = null | ) |
|
◆ UpdateSuppliesAmount()
void SCR_CampaignMobileAssemblyStandaloneComponent.UpdateSuppliesAmount |
( |
Widget | w = null | ) |
|
Sets the value of supplies in widget based on available supplies in Mobile Assembly.
- Parameters
-
◆ m_bCooldownDone
bool SCR_CampaignMobileAssemblyStandaloneComponent.m_bCooldownDone = true |
|
protected |
◆ m_bIsInRadioRange
bool SCR_CampaignMobileAssemblyStandaloneComponent.m_bIsInRadioRange |
|
protected |
◆ m_Faction
◆ m_fRespawnAvailableSince
WorldTimestamp SCR_CampaignMobileAssemblyStandaloneComponent.m_fRespawnAvailableSince |
|
protected |
◆ m_iFaction
◆ m_iParentFaction
◆ m_iRadioRange
int SCR_CampaignMobileAssemblyStandaloneComponent.m_iRadioRange |
|
protected |
◆ m_MapItem
MapItem SCR_CampaignMobileAssemblyStandaloneComponent.m_MapItem |
|
protected |
◆ m_ParentFaction
◆ m_RplComponent
RplComponent SCR_CampaignMobileAssemblyStandaloneComponent.m_RplComponent |
|
protected |
◆ m_Vehicle
IEntity SCR_CampaignMobileAssemblyStandaloneComponent.m_Vehicle |
|
protected |
◆ RESOURCE_GENERATOR_ID
const EResourceGeneratorID SCR_CampaignMobileAssemblyStandaloneComponent.RESOURCE_GENERATOR_ID = EResourceGeneratorID.DEFAULT |
|
staticprotected |
◆ RESOURCE_TYPE
const EResourceType SCR_CampaignMobileAssemblyStandaloneComponent.RESOURCE_TYPE = EResourceType.SUPPLIES |
|
staticprotected |
◆ RESPAWN_COOLDOWN
const int SCR_CampaignMobileAssemblyStandaloneComponent.RESPAWN_COOLDOWN = 60000 |
|
static |
◆ s_OnSpawnPointOwnerChanged
ref ScriptInvokerVoid SCR_CampaignMobileAssemblyStandaloneComponent.s_OnSpawnPointOwnerChanged = new ScriptInvokerVoid() |
|
static |
◆ s_OnUpdateRespawnCooldown
ref ScriptInvokerVoid SCR_CampaignMobileAssemblyStandaloneComponent.s_OnUpdateRespawnCooldown = new ScriptInvokerVoid() |
|
static |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_CampaignMobileAssemblyStandaloneComponent.c