◆ SCR_CampaignRemnantInfoStruct()
void SCR_CampaignRemnantInfoStruct.SCR_CampaignRemnantInfoStruct |
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◆ GetID()
int SCR_CampaignRemnantInfoStruct.GetID |
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◆ GetMembersAlive()
int SCR_CampaignRemnantInfoStruct.GetMembersAlive |
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◆ GetRespawnTimer()
float SCR_CampaignRemnantInfoStruct.GetRespawnTimer |
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◆ SetID()
void SCR_CampaignRemnantInfoStruct.SetID |
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int |
ID | ) |
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◆ SetMembersAlive()
void SCR_CampaignRemnantInfoStruct.SetMembersAlive |
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int |
count | ) |
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◆ SetRespawnTimer()
void SCR_CampaignRemnantInfoStruct.SetRespawnTimer |
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float |
timer | ) |
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◆ m_fR
float SCR_CampaignRemnantInfoStruct.m_fR |
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◆ m_iID
int SCR_CampaignRemnantInfoStruct.m_iID |
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◆ m_iSize
int SCR_CampaignRemnantInfoStruct.m_iSize |
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protected |
The documentation for this interface was generated from the following file:
- Game/Campaign/SCR_CampaignStruct.c