| AddRagdollEffectorDamage(vector posLS, vector dirLS, float force, float radius, float maxLifeTime) | CharacterAnimationComponent | |
| BindCommand(string pCommandName) | BaseAnimPhysComponent | |
| BindEvent(string pEventName) | BaseAnimPhysComponent | |
| BindPrediction(string pPredictionName) | BaseAnimPhysComponent | |
| BindTag(string pTagName) | BaseAnimPhysComponent | |
| BindVariableBool(string pVariableName) | BaseAnimPhysComponent | |
| BindVariableFloat(string pVariableName) | BaseAnimPhysComponent | |
| BindVariableInt(string pVariableName) | BaseAnimPhysComponent | |
| CallCommand(TAnimGraphCommand pCmdIndex, int intParam, float floatParam) | BaseAnimPhysComponent | |
| CallCommand4I(TAnimGraphCommand pCmdIndex, int intParam1, int intParam2, int intParam3, int intParam4, float floatParam) | BaseAnimPhysComponent | |
| GetCollisionMinMax(ECharacterStance whichStance, out vector outMin, out vector outMax) | CharacterAnimationComponent | |
| GetCommandHandler() | CharacterAnimationComponent | |
| GetCommandScripted() | BaseAnimPhysComponent | |
| GetHeadingComponent() | CharacterAnimationComponent | |
| GetInertiaSpeed() | CharacterAnimationComponent | |
| GetKinematicBuoyancyComponent() | CharacterAnimationComponent | |
| GetLinkedEntity() | BaseAnimPhysComponent | |
| GetMaxSpeed(float inputForward, float inputRight, int moveType) | CharacterAnimationComponent | |
| GetMovementState(out CharacterMovementState movementState) | CharacterAnimationComponent | |
| GetTopSpeed(int moveType=-1, bool ignoreStance=false) | CharacterAnimationComponent | |
| HandleDamage(BaseDamageContext damageContext, IEntity owner) | SCR_CharacterAnimationComponent | |
| IsPrimaryTag(AnimationTagID tagID) | CharacterAnimationComponent | |
| IsRagdollActive() | CharacterAnimationComponent | |
| IsSecondaryTag(AnimationTagID tagID) | CharacterAnimationComponent | |
| IsWeaponADSTag() | CharacterAnimationComponent | |
| m_fExplosionImpulseMultiplier | SCR_CharacterAnimationComponent | protected |
| OnTicksOnRemoteProxy() | GameComponent | |
| PhysicsEnableGravity(bool pState) | BaseAnimPhysComponent | |
| PhysicsGetLocalVelocity() | BaseAnimPhysComponent | |
| PhysicsGetLocalVelocityXZ() | BaseAnimPhysComponent | |
| PhysicsGetLocalYawPitchRoll() | BaseAnimPhysComponent | |
| PhysicsGetParentTransform(out vector mat[4]) | BaseAnimPhysComponent | |
| PhysicsGetTransformLS(out vector mat[4]) | BaseAnimPhysComponent | |
| PhysicsGetTransformWS(out vector mat[4]) | BaseAnimPhysComponent | |
| PhysicsIsFalling() | BaseAnimPhysComponent | |
| PhysicsIsLinked() | BaseAnimPhysComponent | |
| PhysicsSetCollisionOffset(vector pOff) | BaseAnimPhysComponent | |
| PhysicsSetStance(int index) | BaseAnimPhysComponent | |
| SetAnimAimY(float aimY) | CharacterAnimationComponent | |
| SetAnimationLayerFPP() | CharacterAnimationComponent | |
| SetAnimationLayerTPP() | CharacterAnimationComponent | |
| SetCurrentCommand(AnimPhysCommandScripted pCommand) | BaseAnimPhysComponent | |
| SetIKTarget(string bindingName, string boneName, vector position, vector rotationRad) | CharacterAnimationComponent | |
| SetIKTargetPlane(string bindingName, float normalX, float normalY, float normalZ, float dist) | CharacterAnimationComponent | |
| SetSharedVariableBool(TAnimGraphVariable varIdx, bool value, bool varHasOtherUsers) | CharacterAnimationComponent | |
| SetSharedVariableFloat(TAnimGraphVariable varIdx, float value, bool varHasOtherUsers) | CharacterAnimationComponent | |
| SetSharedVariableInt(TAnimGraphVariable varIdx, int value, bool varHasOtherUsers) | CharacterAnimationComponent | |
| SetVariableBool(TAnimGraphVariable varIdx, bool value) | BaseAnimPhysComponent | |
| SetVariableFloat(TAnimGraphVariable varIdx, float value) | BaseAnimPhysComponent | |
| SetVariableInt(TAnimGraphVariable varIdx, int value) | BaseAnimPhysComponent | |