Arma Reforger Script API
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SCR_CharacterFactionAffiliationComponent Member List

This is the complete list of members for SCR_CharacterFactionAffiliationComponent, including all inherited members.

AddFactionOutfitValue(notnull Faction faction, int value, bool updateFaction=true)SCR_CharacterFactionAffiliationComponent
AddFactionOutfitValue(SCR_OutfitFactionDataHolder outfitFactionHolder, bool updateFaction=true)SCR_CharacterFactionAffiliationComponent
CalculatePerceivedFactionIndex()SCR_CharacterFactionAffiliationComponentprotected
ChangeFactionOutfitValue(Faction faction, int value, bool updateFaction=true)SCR_CharacterFactionAffiliationComponentprotected
DisableUpdatingPerceivedFaction()SCR_CharacterFactionAffiliationComponentprotected
DisableUpdatingPerceivedFaction_S()SCR_CharacterFactionAffiliationComponent
GetAffiliatedFaction()FactionAffiliationComponent
GetAffiliatedFactionKey()FactionAffiliationComponent
GetCharacterDisguiseType()SCR_CharacterFactionAffiliationComponent
GetCharacterOutfitData(out notnull set< SCR_OutfitFactionDataHolder > outfitFactionData)SCR_CharacterFactionAffiliationComponent
GetCharacterOutfitValues(out notnull map< Faction, int > outfitFactionValues)SCR_CharacterFactionAffiliationComponent
GetDefaultAffiliatedFaction()FactionAffiliationComponent
GetDefaultFactionKey()FactionAffiliationComponent
GetOnOnPerceivedFactionChanged()SCR_CharacterFactionAffiliationComponent
GetOwner()FactionAffiliationComponent
GetPerceivedFaction()SCR_CharacterFactionAffiliationComponent
HasPerceivedFaction()SCR_CharacterFactionAffiliationComponent
InitPlayerOutfitFaction()SCR_CharacterFactionAffiliationComponentprotected
InitPlayerOutfitFaction_S()SCR_CharacterFactionAffiliationComponent
IsCharacterWearingFullOutfit()SCR_CharacterFactionAffiliationComponent
m_bHasPerceivedFactionSCR_CharacterFactionAffiliationComponentprotected
m_CurrentOutfitDataSCR_CharacterFactionAffiliationComponentprotected
m_eDisguiseTypeSCR_CharacterFactionAffiliationComponentprotected
m_iOutfitFactionIndexSCR_CharacterFactionAffiliationComponentprotected
m_mOutfitFactionValuesSCR_CharacterFactionAffiliationComponentprotected
m_OnPerceivedFactionChangedSCR_CharacterFactionAffiliationComponentprotected
m_PerceivableComponentSCR_CharacterFactionAffiliationComponentprotected
m_PerceivedFactionSCR_CharacterFactionAffiliationComponentprotected
m_PerceivedManagerSCR_CharacterFactionAffiliationComponentprotected
OnCompartmentEntered(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move)FactionAffiliationComponentprotected
OnCompartmentEntering(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move)FactionAffiliationComponentprotected
OnCompartmentLeft(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move)FactionAffiliationComponentprotected
OnFactionChanged(Faction previous, Faction current)FactionAffiliationComponentprotected
OnNoFactionSlottedItemChanged(bool addedToSlot, IEntity item, bool updateFaction=true)SCR_CharacterFactionAffiliationComponent
OnPerceivedFactionChanged()SCR_CharacterFactionAffiliationComponentprotected
OnPerceivedFactionChangesAffectsAIChanged(bool affectsAI)SCR_CharacterFactionAffiliationComponentprotected
OnPerceivedFactionOutfitTypeChanged(SCR_EPerceivedFactionOutfitType newType)SCR_CharacterFactionAffiliationComponentprotected
OnPostInit(IEntity owner)FactionAffiliationComponentprotected
OnTicksOnRemoteProxy()GameComponent
RecalculateOutfitFaction()SCR_CharacterFactionAffiliationComponent
RemoveFactionOutfitValue(notnull Faction faction, int value, bool updateFaction=true)SCR_CharacterFactionAffiliationComponent
RemoveFactionOutfitValue(SCR_OutfitFactionDataHolder outfitFactionHolder, bool updateFaction=true)SCR_CharacterFactionAffiliationComponent
SetAffiliatedFaction(Faction faction)FactionAffiliationComponent
SetAffiliatedFactionByKey(FactionKey factionKey)FactionAffiliationComponent
SetPerceivedFaction_S(int OutfitFaction)SCR_CharacterFactionAffiliationComponentprotected
SetPerceivedFactionForAI(bool resetToNull=false)SCR_CharacterFactionAffiliationComponentprotected
~SCR_CharacterFactionAffiliationComponent()SCR_CharacterFactionAffiliationComponent