AddFactionOutfitValue(notnull Faction faction, int value, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
AddFactionOutfitValue(SCR_OutfitFactionDataHolder outfitFactionHolder, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
CalculatePerceivedFactionIndex() | SCR_CharacterFactionAffiliationComponent | protected |
ChangeFactionOutfitValue(Faction faction, int value, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | protected |
DisableUpdatingPerceivedFaction() | SCR_CharacterFactionAffiliationComponent | protected |
DisableUpdatingPerceivedFaction_S() | SCR_CharacterFactionAffiliationComponent | |
GetAffiliatedFaction() | FactionAffiliationComponent | |
GetAffiliatedFactionKey() | FactionAffiliationComponent | |
GetCharacterDisguiseType() | SCR_CharacterFactionAffiliationComponent | |
GetCharacterOutfitData(out notnull set< SCR_OutfitFactionDataHolder > outfitFactionData) | SCR_CharacterFactionAffiliationComponent | |
GetCharacterOutfitValues(out notnull map< Faction, int > outfitFactionValues) | SCR_CharacterFactionAffiliationComponent | |
GetDefaultAffiliatedFaction() | FactionAffiliationComponent | |
GetDefaultFactionKey() | FactionAffiliationComponent | |
GetOnOnPerceivedFactionChanged() | SCR_CharacterFactionAffiliationComponent | |
GetOwner() | FactionAffiliationComponent | |
GetPerceivedFaction() | SCR_CharacterFactionAffiliationComponent | |
HasPerceivedFaction() | SCR_CharacterFactionAffiliationComponent | |
InitPlayerOutfitFaction() | SCR_CharacterFactionAffiliationComponent | protected |
InitPlayerOutfitFaction_S() | SCR_CharacterFactionAffiliationComponent | |
IsCharacterWearingFullOutfit() | SCR_CharacterFactionAffiliationComponent | |
m_bHasPerceivedFaction | SCR_CharacterFactionAffiliationComponent | protected |
m_CurrentOutfitData | SCR_CharacterFactionAffiliationComponent | protected |
m_eDisguiseType | SCR_CharacterFactionAffiliationComponent | protected |
m_iOutfitFactionIndex | SCR_CharacterFactionAffiliationComponent | protected |
m_mOutfitFactionValues | SCR_CharacterFactionAffiliationComponent | protected |
m_OnPerceivedFactionChanged | SCR_CharacterFactionAffiliationComponent | protected |
m_PerceivableComponent | SCR_CharacterFactionAffiliationComponent | protected |
m_PerceivedFaction | SCR_CharacterFactionAffiliationComponent | protected |
m_PerceivedManager | SCR_CharacterFactionAffiliationComponent | protected |
OnCompartmentEntered(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) | FactionAffiliationComponent | protected |
OnCompartmentEntering(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) | FactionAffiliationComponent | protected |
OnCompartmentLeft(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) | FactionAffiliationComponent | protected |
OnFactionChanged(Faction previous, Faction current) | FactionAffiliationComponent | protected |
OnNoFactionSlottedItemChanged(bool addedToSlot, IEntity item, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
OnPerceivedFactionChanged() | SCR_CharacterFactionAffiliationComponent | protected |
OnPerceivedFactionChangesAffectsAIChanged(bool affectsAI) | SCR_CharacterFactionAffiliationComponent | protected |
OnPerceivedFactionOutfitTypeChanged(SCR_EPerceivedFactionOutfitType newType) | SCR_CharacterFactionAffiliationComponent | protected |
OnPostInit(IEntity owner) | FactionAffiliationComponent | protected |
OnTicksOnRemoteProxy() | GameComponent | |
RecalculateOutfitFaction() | SCR_CharacterFactionAffiliationComponent | |
RemoveFactionOutfitValue(notnull Faction faction, int value, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
RemoveFactionOutfitValue(SCR_OutfitFactionDataHolder outfitFactionHolder, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
SetAffiliatedFaction(Faction faction) | FactionAffiliationComponent | |
SetAffiliatedFactionByKey(FactionKey factionKey) | FactionAffiliationComponent | |
SetPerceivedFaction_S(int OutfitFaction) | SCR_CharacterFactionAffiliationComponent | protected |
SetPerceivedFactionForAI(bool resetToNull=false) | SCR_CharacterFactionAffiliationComponent | protected |
~SCR_CharacterFactionAffiliationComponent() | SCR_CharacterFactionAffiliationComponent | |