| AddFactionOutfitValue(notnull Faction faction, int value, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
| AddFactionOutfitValue(SCR_OutfitFactionDataHolder outfitFactionHolder, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
| CalculatePerceivedFactionIndex() | SCR_CharacterFactionAffiliationComponent | protected |
| ChangeFactionOutfitValue(Faction faction, int value, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | protected |
| DisableUpdatingPerceivedFaction() | SCR_CharacterFactionAffiliationComponent | protected |
| DisableUpdatingPerceivedFaction_S() | SCR_CharacterFactionAffiliationComponent | |
| GetAffiliatedFaction() | FactionAffiliationComponent | |
| GetAffiliatedFactionKey() | FactionAffiliationComponent | |
| GetCharacterDisguiseType() | SCR_CharacterFactionAffiliationComponent | |
| GetCharacterOutfitData(out notnull set< SCR_OutfitFactionDataHolder > outfitFactionData) | SCR_CharacterFactionAffiliationComponent | |
| GetCharacterOutfitValues(out notnull map< Faction, int > outfitFactionValues) | SCR_CharacterFactionAffiliationComponent | |
| GetDefaultAffiliatedFaction() | FactionAffiliationComponent | |
| GetDefaultFactionKey() | FactionAffiliationComponent | |
| GetOnOnPerceivedFactionChanged() | SCR_CharacterFactionAffiliationComponent | |
| GetOwner() | FactionAffiliationComponent | |
| GetPerceivedFaction() | SCR_CharacterFactionAffiliationComponent | |
| HasPerceivedFaction() | SCR_CharacterFactionAffiliationComponent | |
| InitPlayerOutfitFaction() | SCR_CharacterFactionAffiliationComponent | protected |
| InitPlayerOutfitFaction_S() | SCR_CharacterFactionAffiliationComponent | |
| IsCharacterWearingFullOutfit() | SCR_CharacterFactionAffiliationComponent | |
| m_bHasPerceivedFaction | SCR_CharacterFactionAffiliationComponent | protected |
| m_CurrentOutfitData | SCR_CharacterFactionAffiliationComponent | protected |
| m_eDisguiseType | SCR_CharacterFactionAffiliationComponent | protected |
| m_iOutfitFactionIndex | SCR_CharacterFactionAffiliationComponent | protected |
| m_mOutfitFactionValues | SCR_CharacterFactionAffiliationComponent | protected |
| m_OnPerceivedFactionChanged | SCR_CharacterFactionAffiliationComponent | protected |
| m_PerceivableComponent | SCR_CharacterFactionAffiliationComponent | protected |
| m_PerceivedFaction | SCR_CharacterFactionAffiliationComponent | protected |
| m_PerceivedManager | SCR_CharacterFactionAffiliationComponent | protected |
| OnCompartmentEntered(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) | FactionAffiliationComponent | protected |
| OnCompartmentEntering(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) | FactionAffiliationComponent | protected |
| OnCompartmentLeft(IEntity vehicle, IEntity occupant, BaseCompartmentSlot compartment, bool move) | FactionAffiliationComponent | protected |
| OnFactionChanged(Faction previous, Faction current) | FactionAffiliationComponent | protected |
| OnNoFactionSlottedItemChanged(bool addedToSlot, IEntity item, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
| OnPerceivedFactionChanged() | SCR_CharacterFactionAffiliationComponent | protected |
| OnPerceivedFactionChangesAffectsAIChanged(bool affectsAI) | SCR_CharacterFactionAffiliationComponent | protected |
| OnPerceivedFactionOutfitTypeChanged(SCR_EPerceivedFactionOutfitType newType) | SCR_CharacterFactionAffiliationComponent | protected |
| OnPostInit(IEntity owner) | FactionAffiliationComponent | protected |
| OnTicksOnRemoteProxy() | GameComponent | |
| RecalculateOutfitFaction() | SCR_CharacterFactionAffiliationComponent | |
| RemoveFactionOutfitValue(notnull Faction faction, int value, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
| RemoveFactionOutfitValue(SCR_OutfitFactionDataHolder outfitFactionHolder, bool updateFaction=true) | SCR_CharacterFactionAffiliationComponent | |
| SetAffiliatedFaction(Faction faction) | FactionAffiliationComponent | |
| SetAffiliatedFactionByKey(FactionKey factionKey) | FactionAffiliationComponent | |
| SetPerceivedFaction_S(int OutfitFaction) | SCR_CharacterFactionAffiliationComponent | protected |
| SetPerceivedFactionForAI(bool resetToNull=false) | SCR_CharacterFactionAffiliationComponent | protected |
| ~SCR_CharacterFactionAffiliationComponent() | SCR_CharacterFactionAffiliationComponent | |