Arma Reforger Script API
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Public Member Functions | Protected Attributes | List of all members
SCR_CharacterIsInVehicleCondition Interface Reference

Returns true if character is in a vehicle. More...

Inheritance diagram for SCR_CharacterIsInVehicleCondition:
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Public Member Functions

override bool IsAvailable (SCR_AvailableActionsConditionData data)
 Returns true when current controlled entity is in vehicle Returns opposite if m_bNegateCondition is enabled.
 
- Public Member Functions inherited from SCR_AvailableActionCondition
bool IsEnabled ()
 Getter for an enabled flag, disabled conditions are skipped, not evaluated at all.
 
bool IsAvailable (SCR_AvailableActionsConditionData data)
 Override and implement this method in any inherited conditions.
 

Protected Attributes

bool m_bIsDriver
 
bool m_bIsTurret
 
bool m_bIsCargo
 
- Protected Attributes inherited from SCR_AvailableActionCondition
bool m_bEnabled
 
bool m_bNegateCondition
 

Additional Inherited Members

- Protected Member Functions inherited from SCR_AvailableActionCondition
bool GetReturnResult (bool desiredResult)
 Based on the state of m_bNegateCondition returns our desired result.
 

Detailed Description

Returns true if character is in a vehicle.

Member Function Documentation

◆ IsAvailable()

override bool SCR_CharacterIsInVehicleCondition.IsAvailable ( SCR_AvailableActionsConditionData  data)

Returns true when current controlled entity is in vehicle Returns opposite if m_bNegateCondition is enabled.

Implements SCR_AvailableActionCondition.

Member Data Documentation

◆ m_bIsCargo

bool SCR_CharacterIsInVehicleCondition.m_bIsCargo
protected

◆ m_bIsDriver

bool SCR_CharacterIsInVehicleCondition.m_bIsDriver
protected

◆ m_bIsTurret

bool SCR_CharacterIsInVehicleCondition.m_bIsTurret
protected

The documentation for this interface was generated from the following file: