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| proto external float | GetBreathProgress () |
| | Returns breath progress as <0,1>.
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| proto external float | GetBreathFrequency () |
| | Returns current breath frequency.
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| proto external float | GetBreathMagnitude () |
| | Returns current breath magnitude.
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| proto external void | AddStamina (float pStamina) |
| | Adds stamina, in range 0-1.
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| void | OnStaminaDrain (float pDrain) |
| | Runs every time stamina value has changed.
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| proto external IEntity | GetOwner () |
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| proto external float | GetStamina () |
| | Get the current stamina value <0..1>.
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| bool | OnTicksOnRemoteProxy () |
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| void | OnDelete (IEntity owner) |
| | Called when Entity is being to be destroyed (deleted) or component to be deleted.
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The documentation for this interface was generated from the following file:
- Game/Character/SCR_CharacterStaminaComponent.c