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SCR_CharacterStaminaComponent Interface Reference
Inheritance diagram for SCR_CharacterStaminaComponent:
CharacterStaminaComponent BaseStaminaComponent GameComponent

Additional Inherited Members

- Public Member Functions inherited from CharacterStaminaComponent
proto external float GetBreathProgress ()
 Returns breath progress as <0,1>.
 
proto external float GetBreathFrequency ()
 Returns current breath frequency.
 
proto external float GetBreathMagnitude ()
 Returns current breath magnitude.
 
proto external void AddStamina (float pStamina)
 Adds stamina, in range 0-1.
 
void OnStaminaDrain (float pDrain)
 Runs every time stamina value has changed.
 
- Public Member Functions inherited from BaseStaminaComponent
proto external IEntity GetOwner ()
 
proto external float GetStamina ()
 Get the current stamina value <0..1>.
 
- Public Member Functions inherited from GameComponent
bool OnTicksOnRemoteProxy ()
 
- Protected Member Functions inherited from GameComponent
void OnDelete (IEntity owner)
 Called when Entity is being to be destroyed (deleted) or component to be deleted.
 

The documentation for this interface was generated from the following file: