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| static ref set< ParticleEffectEntity > | s_PlayingParticles = new set<ParticleEffectEntity>() |
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◆ SCR_CinematicParticleSourceEntity()
| void SCR_CinematicParticleSourceEntity.SCR_CinematicParticleSourceEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_CinematicParticleSourceEntity()
| void SCR_CinematicParticleSourceEntity.~SCR_CinematicParticleSourceEntity |
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| ) |
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◆ _WB_AfterWorldUpdate()
| override void SCR_CinematicParticleSourceEntity._WB_AfterWorldUpdate |
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float | timeSlice | ) |
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◆ _WB_GetAfterWorldUpdateSpecs()
| override int SCR_CinematicParticleSourceEntity._WB_GetAfterWorldUpdateSpecs |
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IEntitySource | src | ) |
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◆ _WB_OnInit()
| override void SCR_CinematicParticleSourceEntity._WB_OnInit |
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inout vector | mat[4], |
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IEntitySource | src ) |
◆ _WB_SetTransform()
| override void SCR_CinematicParticleSourceEntity._WB_SetTransform |
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inout vector | mat[4], |
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IEntitySource | src ) |
◆ EOnFrame()
| override void SCR_CinematicParticleSourceEntity.EOnFrame |
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IEntity | owner, |
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float | timeSlice ) |
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protected |
◆ Init()
| void SCR_CinematicParticleSourceEntity.Init |
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| ) |
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◆ PauseParticle()
| void SCR_CinematicParticleSourceEntity.PauseParticle |
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| ) |
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◆ ResetParticle()
| void SCR_CinematicParticleSourceEntity.ResetParticle |
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| ) |
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◆ m_bInitialised
| bool SCR_CinematicParticleSourceEntity.m_bInitialised |
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◆ m_fDuration
| float SCR_CinematicParticleSourceEntity.m_fDuration |
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◆ m_fPauseTime
| float SCR_CinematicParticleSourceEntity.m_fPauseTime |
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◆ m_ParticleEffectEntity
| ParticleEffectEntity SCR_CinematicParticleSourceEntity.m_ParticleEffectEntity |
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protected |
◆ m_sParticle
| ResourceName SCR_CinematicParticleSourceEntity.m_sParticle |
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protected |
◆ s_PlayingParticles
| ref set<ParticleEffectEntity> SCR_CinematicParticleSourceEntity.s_PlayingParticles = new set<ParticleEffectEntity>() |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Cinematics/SCR_CinematicParticleSourceEntity.c